Bullet Physics
[!INCLUDE bullet-deprecation]

Stride simulates real-world physics such as gravity and collisions. This section explains how physics components work, how to add them to your project, and how to use them with scripts.
In this section
- Colliders: Create physics by adding collider components to entities
- Raycasting: Trace intersecting objects
- Simulation: How Stride controls physics
Tutorials
- Create a bouncing ball: Use the static collider and rigidbody components to create a ball bouncing on a floor
- Script a trigger: Create a trigger that doubles the size of a ball when the ball passes through it
Additional physics resources