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@@ -15,6 +15,9 @@ namespace Urho.SharpReality
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var pass = technique.CreatePass("litalpha");
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pass.DepthWrite = false;
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pass.BlendMode = BlendMode.Multiply;
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+ pass.PixelShader = "LitSolid";
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+ pass.VertexShader = "LitSolid";
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+ pass.VertexShaderDefines = "NOUV";
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Material material = new Material();
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material.SetTechnique(0, technique);
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material.SetShaderParameter(CoreAssets.ShaderParameters.MatDiffColor, Color.White);
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