Urho
1.0.0.0
System.Object
Base class for actions in Urho.
In general, you will be using one of the concrete implementations of BaseAction that provide a lot of functionality.
Actions are stateless, when you subclass this class, you should never keep any writable state. Your subclass should merely act as a blueprint for what the action should do.
When you create own actions, you need to override the method to return an subclass which is in chage of driving the action over time.
Constructor
1.0.0.0
Base constructor
To be added.
Method
1.0.0.0
Urho.ActionState
The target upon which the action will run against.
Method that subclasses must override to provide the functionality for the action. They should create these on demand.
The new that encapsulates the state and provides the implementation to perform your action.
Property
1.0.0.0
System.Int32
Tag used to easily reference an action from code using a code.