Urho
1.0.0.0
Urho.Animatable
Base class for components. Components can be attached to scene nodes.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Component, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Creates an instance of Component that is attached to an execution context.
This creates an instance of Component attached to the specified execution context.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
System.Void
To be added.
Add a replication state that is tracking this component.
To be added.
Property
1.0.0.0
Urho.Application
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Property
1.0.0.0
Urho.StringHash
Urho's type system base type.
StringHash representing the base type for this Urho type.
This returns the Urho type system base type and is surfaced for low-level Urho code.
Property
1.0.0.0
Urho.StringHash
To be added.
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Method
1.0.0.0
System.Void
To be added.
Clean up all references to a network connection that is about to be removed.
To be added.
Method
1.0.0.0
System.Void
To be added.
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Visualize the component as debug geometry.
To be added.
Method
1.0.0.0
Urho.Component
To be added.
Return component in the same scene node by type. If there are several, returns the first.
To be added.
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Method
1.0.0.0
T
Urho.Component
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Property
1.0.0.0
System.UInt32
Return ID.
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Method
1.0.0.0
System.Boolean
Return whether is enabled.
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Method
1.0.0.0
System.Boolean
Return whether is effectively enabled (node is also enabled.)
To be added.
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Method
1.0.0.0
System.Void
Mark for attribute check on the next network update.
To be added.
Property
1.0.0.0
Urho.Node
Return scene node.
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Method
1.0.0.0
System.Void
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Method
1.0.0.0
System.Void
To be added.
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Method
1.0.0.0
System.Void
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Method
1.0.0.0
System.Void
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Method
1.0.0.0
System.Void
Handle enabled/disabled state change.
To be added.
Method
1.0.0.0
System.Void
To be added.
Make sure you set SubscribeToSceneUpdate property to true in order to receive Update events
To be added.
Method
1.0.0.0
System.Void
Prepare network update by comparing attributes and marking replication states dirty as necessary.
To be added.
Property
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Void
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
Save as XML data. Return true if successful.
To be added.
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Property
1.0.0.0
Urho.Scene
Return the scene the node belongs to.
To be added.
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Method
1.0.0.0
System.Void
To be added.
Set enabled/disabled state.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
To be added.
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To be added.