Urho 1.0.0.0 Urho.Drawable Custom geometry component. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of CustomGeometry, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of CustomGeometry that is attached to an execution context. This creates an instance of CustomGeometry attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Method 1.0.0.0 System.Void To be added. To be added. Begin defining a geometry. Clears existing vertices in that index. To be added. Method 1.0.0.0 System.Void Clear all geometries. To be added. Method 1.0.0.0 System.Void Update vertex buffer and calculate the bounding box. Call after finishing defining geometry. To be added. Method 1.0.0.0 System.Void To be added. Define a vertex color. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. To be added. To be added. Set the primitive type, number of vertices and elements in a geometry, after which the vertices can be edited with GetVertex(). An alternative to BeginGeometry() / DefineVertex(). To be added. Method 1.0.0.0 System.Void To be added. Define a vertex normal. To be added. Method 1.0.0.0 System.Void To be added. Define a vertex tangent. To be added. Method 1.0.0.0 System.Void To be added. Define a vertex UV coordinate. To be added. Method 1.0.0.0 System.Void To be added. Define a vertex position. This begins a new vertex. To be added. Method 1.0.0.0 System.Boolean To be added. Draw to occlusion buffer. Return true if did not run out of triangles. To be added. To be added. Method 1.0.0.0 Urho.Geometry To be added. To be added. Return the geometry for a specific LOD level. To be added. To be added. Method 1.0.0.0 Urho.Material To be added. Return material by geometry index. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. Return number of vertices in a geometry. To be added. To be added. Method 1.0.0.0 Urho.CustomGeometryVertex* To be added. To be added. Return a vertex in a geometry for editing, or null if out of bounds. After the edits are finished, calling Commit() updates the vertex buffer. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether vertex buffer dynamic mode is enabled. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of geometries. Or Set number of geometries. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of occlusion geometry triangles. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. Drawable must be registered first. To be added. Method 1.0.0.0 System.Void To be added. Set vertex buffer dynamic mode. A dynamic buffer should be faster to update frequently. Effective at the next Commit() call. To be added. Method 1.0.0.0 System.Void To be added. Set material on all geometries. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set material on one geometry. Return true if successful. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added.