Urho 1.0.0.0 Urho.Drawable %Decal renderer component. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of DecalSet, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of DecalSet that is attached to an execution context. This creates an instance of DecalSet attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. To be added. To be added. To be added. To be added. To be added. To be added. Add a decal at world coordinates, using a target drawable's geometry for reference. If the decal needs to move with the target, the decal component should be created to the target's node. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Void Apply attribute changes that can not be applied immediately. Called after scene load or a network update. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Property 1.0.0.0 Urho.Material Return material. Or Set material. The material should use a small negative depth bias to avoid Z-fighting. To be added. To be added. Property 1.0.0.0 Urho.ResourceRef Return material attribute. To be added. To be added. Property 1.0.0.0 System.UInt32 Return maximum number of decal vertex indices. Or Set maximum number of decal vertex indices. To be added. To be added. Property 1.0.0.0 System.UInt32 Return maximum number of decal vertices. Or Set maximum number of decal vertices. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of decals. To be added. To be added. Property 1.0.0.0 System.UInt32 Retur number of vertex indices in the decals. To be added. To be added. Property 1.0.0.0 System.UInt32 Retur number of vertices in the decals. To be added. To be added. Method 1.0.0.0 System.Void Handle enabled/disabled state change. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Void Remove all decals. To be added. Method 1.0.0.0 System.Void To be added. Remove n oldest decals. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added. Property 1.0.0.0 Urho.UpdateGeometryType Return whether a geometry update is necessary, and if it can happen in a worker thread. To be added. To be added.