Urho 1.0.0.0 Urho.UrhoObject Defines one or more vertex buffers, an index buffer and a draw range. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Geometry, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of Geometry that is attached to an execution context. This creates an instance of Geometry attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Property 1.0.0.0 System.UInt16 Return buffers' combined hash value for state sorting. To be added. To be added. Method 1.0.0.0 System.Void To be added. Draw. To be added. Method 1.0.0.0 System.Single To be added. To be added. To be added. Return ray hit distance or infinity if no hit. Requires raw data to be set. Optionally return hit normal and hit uv coordinates at intersect point. To be added. To be added. Method 1.0.0.0 Urho.VertexBuffer To be added. Return vertex buffer by index. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. Return vertex element mask by index. To be added. To be added. Property 1.0.0.0 Urho.IndexBuffer Return the index buffer. Or Set the index buffer. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of indices. To be added. To be added. Property 1.0.0.0 System.UInt32 Return start index. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether has empty draw range. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether or not the ray is inside geometry. To be added. To be added. Property 1.0.0.0 System.Single Return LOD distance. Or Set the LOD distance. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of vertex buffers. To be added. To be added. Property 1.0.0.0 Urho.PrimitiveType Return primitive type. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Set the draw range. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. To be added. Set the draw range. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Set number of vertex buffer. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. Set a vertex buffer by index. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added. Property 1.0.0.0 System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer> Return all vertex buffers. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of used vertices. To be added. To be added. Property 1.0.0.0 System.UInt32 Return first used vertex. To be added. To be added.