Urho 1.0.0.0 Urho.Resource %Image resource. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Image, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of Image that is attached to an execution context. This creates an instance of Image attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Method 1.0.0.0 System.Void To be added. Clear the image with a color. To be added. Method 1.0.0.0 System.Void To be added. Clear the image with an integer color. R component is in the 8 lowest bits. To be added. Property 1.0.0.0 System.UInt32 Return number of color components. To be added. To be added. Property 1.0.0.0 Urho.CompressedFormat Return compressed format. To be added. To be added. Method 1.0.0.0 Urho.Image Return image converted to 4-component (RGBA) to circumvent modern rendering API's not supporting e.g. the luminance-alpha format. To be added. To be added. Property 1.0.0.0 System.Byte* Return pixel data. To be added. To be added. Property 1.0.0.0 System.Int32 Return depth. To be added. To be added. Method 1.0.0.0 System.Boolean Flip image horizontally. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean Flip image vertically. Return true if successful. To be added. To be added. Method 1.0.0.0 Urho.CompressedLevel To be added. Return a compressed mip level. To be added. To be added. Method 1.0.0.0 Urho.Color To be added. To be added. Return a 2D pixel color. To be added. To be added. Method 1.0.0.0 Urho.Color To be added. To be added. To be added. Return a 3D pixel color. To be added. To be added. Method 1.0.0.0 Urho.Color To be added. To be added. Return a bilinearly sampled 2D pixel color. X and Y have the range 0-1. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. To be added. Return a 2D pixel integer color. R component is in the 8 lowest bits. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. To be added. To be added. Return a 3D pixel integer color. R component is in the 8 lowest bits. To be added. To be added. Method 1.0.0.0 Urho.Color To be added. To be added. To be added. Return a trilinearly sampled 3D pixel color. X, Y and Z have the range 0-1. To be added. To be added. Method 1.0.0.0 Urho.Image To be added. Return subimage from the image by the defined rect or null if failed. 3D images are not supported. You must free the subimage yourself. To be added. To be added. Property 1.0.0.0 System.Int32 Return height. To be added. To be added. Method 1.0.0.0 System.Boolean Whether this texture has been detected as a volume, only relevant for DDS. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether is compressed. To be added. To be added. Method 1.0.0.0 System.Boolean Whether this texture is detected as a cubemap, only relevant for DDS. To be added. To be added. Method 1.0.0.0 System.Boolean Whether this texture is in sRGB, only relevant for DDS. To be added. To be added. Property 1.0.0.0 Urho.Image Return next mip level by bilinear filtering. To be added. To be added. Property 1.0.0.0 Urho.Image Return the next sibling image of an array or cubemap. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of compressed mip levels. To be added. To be added. Method 1.0.0.0 System.Void Precalculate the mip levels. Used by asynchronous texture loading. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Resize image by bilinear resampling. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Save in BMP format. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Save in JPG format with compression quality. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Save in PNG format. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Save in TGA format. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Void To be added. Set new image data. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set a 2D pixel. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set a 3D pixel. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set a 2D pixel with an integer color. R component is in the 8 lowest bits. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set a 3D pixel with an integer color. R component is in the 8 lowest bits. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. Set 2D size and number of color components. Old image data will be destroyed and new data is undefined. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Set 3D size and number of color components. Old image data will be destroyed and new data is undefined. Return true if successful. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added. Property 1.0.0.0 System.Int32 Return width. To be added. To be added.