Urho
1.0.0.0
Urho.Resource
2D particle effect resource.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of ParticleEffect2D, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Creates an instance of ParticleEffect2D that is attached to an execution context.
This creates an instance of ParticleEffect2D attached to the specified execution context.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Property
1.0.0.0
System.Single
Return angle.
Or
Set angle.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return angle variance.
Or
Set angle variance.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system base type.
StringHash representing the base type for this Urho type.
This returns the Urho type system base type and is surfaced for low-level Urho code.
Property
1.0.0.0
Urho.BlendMode
Return blend mode.
Or
Set blend mode.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return duration.
Or
Set duration.
To be added.
To be added.
Property
1.0.0.0
Urho.EmitterType2D
Return emitter type.
Or
Set emitter type.
To be added.
To be added.
Method
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System.Boolean
Finish resource loading. Always called from the main thread. Return true if successful.
To be added.
To be added.
Property
1.0.0.0
Urho.Color
Return finish color.
Or
Set finish color.
To be added.
To be added.
Property
1.0.0.0
Urho.Color
Return finish color variance.
Or
Set finish color variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return finish particle size.
Or
Set finish particle size.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return finish particle size variance.
Or
Set finish particle size variance.
To be added.
To be added.
Property
1.0.0.0
Urho.Vector2
Return gravity.
Or
Set gravity.
To be added.
To be added.
Property
1.0.0.0
System.Int32
Return max particles.
Or
Set max particles.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return max radius.
Or
Set max radius.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return max radius variance.
Or
Set max radius variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return min radius.
Or
Set min radius.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return min radius variance.
Or
Set min radius variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle lifespan.
Or
Set particle lifespan.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle lifespan variance.
Or
Set particle lifespan variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return radial acceleration.
Or
Set radial acceleration.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return radial acceleration variance.
Or
Set radial acceleration variance.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory. Drawable2D must be registered first.
To be added.
Property
1.0.0.0
System.Single
Return rotate per second.
Or
Set rotate per second.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return rotate per second variance.
Or
Set rotate per second variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return rotation end.
Or
Set rotation end.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return rotation end variance.
Or
Set rotation end variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return rotation start.
Or
Set rotation start.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return rotation start variance.
Or
Set rotation start variance.
To be added.
To be added.
Property
1.0.0.0
Urho.Vector2
Return source position variance.
Or
Set source position variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return speed.
Or
Set speed.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return speed variance.
Or
Set speed variance.
To be added.
To be added.
Property
1.0.0.0
Urho.Sprite2D
Return sprite.
Or
Set sprite.
To be added.
To be added.
Property
1.0.0.0
Urho.Color
Return start color.
Or
Set start color.
To be added.
To be added.
Property
1.0.0.0
Urho.Color
Return start color variance.
Or
Set start color variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return start particle size.
Or
Set start particle size.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return start particle size variance.
Or
Set start particle size variance.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return tangential acceleration.
Or
Set tangential acceleration.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return tangential acceleration variance.
Or
Set tangential acceleration variance.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
To be added.
To be added.
To be added.