Urho 1.0.0.0 Urho.Resource 2D particle effect resource. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of ParticleEffect2D, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of ParticleEffect2D that is attached to an execution context. This creates an instance of ParticleEffect2D attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.Single Return angle. Or Set angle. To be added. To be added. Property 1.0.0.0 System.Single Return angle variance. Or Set angle variance. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Property 1.0.0.0 Urho.BlendMode Return blend mode. Or Set blend mode. To be added. To be added. Property 1.0.0.0 System.Single Return duration. Or Set duration. To be added. To be added. Property 1.0.0.0 Urho.EmitterType2D Return emitter type. Or Set emitter type. To be added. To be added. Method 1.0.0.0 System.Boolean Finish resource loading. Always called from the main thread. Return true if successful. To be added. To be added. Property 1.0.0.0 Urho.Color Return finish color. Or Set finish color. To be added. To be added. Property 1.0.0.0 Urho.Color Return finish color variance. Or Set finish color variance. To be added. To be added. Property 1.0.0.0 System.Single Return finish particle size. Or Set finish particle size. To be added. To be added. Property 1.0.0.0 System.Single Return finish particle size variance. Or Set finish particle size variance. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return gravity. Or Set gravity. To be added. To be added. Property 1.0.0.0 System.Int32 Return max particles. Or Set max particles. To be added. To be added. Property 1.0.0.0 System.Single Return max radius. Or Set max radius. To be added. To be added. Property 1.0.0.0 System.Single Return max radius variance. Or Set max radius variance. To be added. To be added. Property 1.0.0.0 System.Single Return min radius. Or Set min radius. To be added. To be added. Property 1.0.0.0 System.Single Return min radius variance. Or Set min radius variance. To be added. To be added. Property 1.0.0.0 System.Single Return particle lifespan. Or Set particle lifespan. To be added. To be added. Property 1.0.0.0 System.Single Return particle lifespan variance. Or Set particle lifespan variance. To be added. To be added. Property 1.0.0.0 System.Single Return radial acceleration. Or Set radial acceleration. To be added. To be added. Property 1.0.0.0 System.Single Return radial acceleration variance. Or Set radial acceleration variance. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. Drawable2D must be registered first. To be added. Property 1.0.0.0 System.Single Return rotate per second. Or Set rotate per second. To be added. To be added. Property 1.0.0.0 System.Single Return rotate per second variance. Or Set rotate per second variance. To be added. To be added. Property 1.0.0.0 System.Single Return rotation end. Or Set rotation end. To be added. To be added. Property 1.0.0.0 System.Single Return rotation end variance. Or Set rotation end variance. To be added. To be added. Property 1.0.0.0 System.Single Return rotation start. Or Set rotation start. To be added. To be added. Property 1.0.0.0 System.Single Return rotation start variance. Or Set rotation start variance. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return source position variance. Or Set source position variance. To be added. To be added. Property 1.0.0.0 System.Single Return speed. Or Set speed. To be added. To be added. Property 1.0.0.0 System.Single Return speed variance. Or Set speed variance. To be added. To be added. Property 1.0.0.0 Urho.Sprite2D Return sprite. Or Set sprite. To be added. To be added. Property 1.0.0.0 Urho.Color Return start color. Or Set start color. To be added. To be added. Property 1.0.0.0 Urho.Color Return start color variance. Or Set start color variance. To be added. To be added. Property 1.0.0.0 System.Single Return start particle size. Or Set start particle size. To be added. To be added. Property 1.0.0.0 System.Single Return start particle size variance. Or Set start particle size variance. To be added. To be added. Property 1.0.0.0 System.Single Return tangential acceleration. Or Set tangential acceleration. To be added. To be added. Property 1.0.0.0 System.Single Return tangential acceleration variance. Or Set tangential acceleration variance. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added.