Urho 1.0.0.0 Urho.RefCounted Rendering path definition. To be added. Constructor 1.0.0.0 To be added. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of RenderPath, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Boolean To be added. Append data from an XML file. Return true if successful. To be added. To be added. Method 1.0.0.0 Urho.RenderPath Clone the rendering path. To be added. To be added. Method 1.0.0.0 Urho.RenderPathCommand* To be added. Return command at index, or null if does not exist. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Clear existing data and load from an XML file. Return true if successful. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of commands. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of rendertargets. To be added. To be added. Method 1.0.0.0 System.Void To be added. Remove a command by index. To be added. Method 1.0.0.0 System.Void To be added. Remove commands by tag name. To be added. Method 1.0.0.0 System.Void To be added. Remove a rendertarget by name. To be added. Method 1.0.0.0 System.Void To be added. Remove a rendertarget by index. To be added. Method 1.0.0.0 System.Void To be added. Remove rendertargets by tag name. To be added. Method 1.0.0.0 System.Void To be added. To be added. Enable/disable commands and rendertargets by tag. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set a shader parameter in all commands that define it. To be added. Method 1.0.0.0 System.Void To be added. Toggle enabled state of commands and rendertargets by tag. To be added.