Urho
1.0.0.0
System.Object
Hierarchical collection of bones.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
To be added.
Constructs a new instance of Skeleton, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Method
1.0.0.0
System.Void
Clear bones.
To be added.
Method
1.0.0.0
Urho.Bone*
To be added.
Return bone by index.
To be added.
To be added.
Method
1.0.0.0
Urho.Bone*
To be added.
Return bone by name hash.
To be added.
To be added.
Method
1.0.0.0
Urho.BoneWrapper
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
Urho.BoneWrapper
To be added.
To be added.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of bones.
To be added.
To be added.
Method
1.0.0.0
System.Void
Reset all animating bones to initial positions.
To be added.
Method
1.0.0.0
System.Void
Reset all animating bones to initial positions without marking the nodes dirty. Requires the node dirtying to be performed later.
To be added.
Property
1.0.0.0
Urho.Bone*
Return root bone.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Set root bone's index.
To be added.