Urho 1.0.0.0 Urho.Resource %Sound resource. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Sound, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of Sound that is attached to an execution context. This creates an instance of Sound attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Property 1.0.0.0 System.UInt32 Return total sound data size. To be added. To be added. Property 1.0.0.0 Urho.SoundStream Return a new instance of a decoder sound stream. Used by compressed sounds. To be added. To be added. Property 1.0.0.0 System.SByte* Return sound data end. To be added. To be added. Method 1.0.0.0 System.Void Fix interpolation by copying data from loop start to loop end (looped), or adding silence (oneshot.) Called internally, does not normally need to be called, unless the sound data is modified manually on the fly. To be added. Property 1.0.0.0 System.Single Return default frequency as a float. To be added. To be added. Property 1.0.0.0 System.UInt32 Return default frequency as an integer. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether is compressed. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether is looped. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether data is sixteen bit. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether data is stereo. To be added. To be added. Property 1.0.0.0 System.Single Return length in seconds. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Property 1.0.0.0 System.SByte* Return loop start. To be added. To be added. Property 1.0.0.0 System.UInt32 Return sample size. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set uncompressed sound data. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set uncompressed sound data format. To be added. Method 1.0.0.0 System.Void To be added. To be added. Define loop. To be added. Method 1.0.0.0 System.Void To be added. Set loop on/off. If loop is enabled, sets the full sound as loop range. To be added. Method 1.0.0.0 System.Void To be added. Set sound size in bytes. Also resets the sound to be uncompressed and one-shot. To be added. Property 1.0.0.0 System.SByte* Return sound data start. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added.