Urho
1.0.0.0
Urho.UIElement
%UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites should be added as child elements.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Sprite, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Creates an instance of Sprite that is attached to an execution context.
This creates an instance of Sprite attached to the specified execution context.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Property
1.0.0.0
Urho.StringHash
Urho's type system base type.
StringHash representing the base type for this Urho type.
This returns the Urho type system base type and is surfaced for low-level Urho code.
Property
1.0.0.0
Urho.BlendMode
Return blend mode.
Or
Set blend mode.
To be added.
To be added.
Property
1.0.0.0
Urho.IntVector2
Return hotspot.
Or
Set hotspot for positioning and rotation.
To be added.
To be added.
Property
1.0.0.0
Urho.IntRect
Return image rectangle.
Or
Set part of texture to use as the image.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
Return whether is visible and inside a scissor rectangle and should be rendered.
To be added.
To be added.
Method
1.0.0.0
System.Void
React to position change.
To be added.
Property
1.0.0.0
Urho.Vector2
Return floating point position.
Or
Set floating point position.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory.
To be added.
Property
1.0.0.0
System.Single
Return rotation angle.
Or
Set rotation angle.
To be added.
To be added.
Property
1.0.0.0
Urho.Vector2
Return scale.
Or
Set scale. Scale also affects child sprites.
To be added.
To be added.
Property
1.0.0.0
Urho.IntVector2
Update and return screen position.
To be added.
To be added.
Method
1.0.0.0
System.Void
Use whole texture as the image.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set hotspot for positioning and rotation.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set floating point position.
To be added.
Method
1.0.0.0
System.Void
To be added.
Set uniform scale. Scale also affects child sprites.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set scale. Scale also affects child sprites.
To be added.
Property
1.0.0.0
Urho.Texture
Return texture.
Or
Set texture.
To be added.
To be added.
Property
1.0.0.0
Urho.ResourceRef
Return texture attribute.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
To be added.
To be added.
To be added.