Urho 1.0.0.0 Urho.Texture Cube texture resource. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of TextureCube, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of TextureCube that is attached to an execution context. This creates an instance of TextureCube attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Method 1.0.0.0 System.Boolean Finish resource loading. Always called from the main thread. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. Get data from a face's mip level. The destination buffer must be big enough. Return true if successful. To be added. To be added. Method 1.0.0.0 Urho.RenderSurface To be added. Return render surface for one face. To be added. To be added. Method 1.0.0.0 System.Void Mark the GPU resource destroyed on context destruction. To be added. Method 1.0.0.0 System.Void Recreate the GPU resource and restore data if applicable. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Void Release the texture. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. To be added. To be added. Set data either partially or fully on a face's mip level. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. Set size, format and usage. Return true if successful. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added.