Urho
1.0.0.0
Urho.Component
Tile map component.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of TileMapLayer2D, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Creates an instance of TileMapLayer2D that is attached to an execution context.
This creates an instance of TileMapLayer2D attached to the specified execution context.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Property
1.0.0.0
Urho.StringHash
Urho's type system base type.
StringHash representing the base type for this Urho type.
This returns the Urho type system base type and is surfaced for low-level Urho code.
Method
1.0.0.0
System.Void
To be added.
To be added.
Add debug geometry to the debug renderer.
To be added.
Property
1.0.0.0
System.Int32
Return draw order.
Or
Set draw order
To be added.
To be added.
Method
1.0.0.0
Urho.TileMapObject2D
To be added.
Return tile map object (for object group only).
To be added.
To be added.
Method
1.0.0.0
Urho.Node
To be added.
Return object node (for object group only).
To be added.
To be added.
Method
1.0.0.0
System.String
To be added.
Return property.
To be added.
To be added.
Method
1.0.0.0
Urho.Tile2D
To be added.
To be added.
Return tile (for tile layer only).
To be added.
To be added.
Method
1.0.0.0
Urho.Node
To be added.
To be added.
Return tile node (for tile layer only).
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
Return has property
To be added.
To be added.
Property
1.0.0.0
System.Int32
Return height (for tile layer only).
To be added.
To be added.
Property
1.0.0.0
Urho.Node
Return image node (for image layer only).
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Initialize with tile map and tmx layer.
To be added.
Method
1.0.0.0
System.Boolean
Return visible.
To be added.
To be added.
Property
1.0.0.0
Urho.TileMapLayerType2D
Return layer type.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of tile map objects (for object group only).
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory.
To be added.
Method
1.0.0.0
System.Void
To be added.
Set visible.
To be added.
Property
1.0.0.0
Urho.TileMap2D
Return tile map.
To be added.
To be added.
Property
1.0.0.0
Urho.TmxLayer2D
Return tmx layer.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
To be added.
To be added.
To be added.
Property
1.0.0.0
System.Int32
Return width (for tile layer only).
To be added.
To be added.