Urho 1.0.0.0 Urho.Component Tile map component. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of TileMapLayer2D, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of TileMapLayer2D that is attached to an execution context. This creates an instance of TileMapLayer2D attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Method 1.0.0.0 System.Void To be added. To be added. Add debug geometry to the debug renderer. To be added. Property 1.0.0.0 System.Int32 Return draw order. Or Set draw order To be added. To be added. Method 1.0.0.0 Urho.TileMapObject2D To be added. Return tile map object (for object group only). To be added. To be added. Method 1.0.0.0 Urho.Node To be added. Return object node (for object group only). To be added. To be added. Method 1.0.0.0 System.String To be added. Return property. To be added. To be added. Method 1.0.0.0 Urho.Tile2D To be added. To be added. Return tile (for tile layer only). To be added. To be added. Method 1.0.0.0 Urho.Node To be added. To be added. Return tile node (for tile layer only). To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return has property To be added. To be added. Property 1.0.0.0 System.Int32 Return height (for tile layer only). To be added. To be added. Property 1.0.0.0 Urho.Node Return image node (for image layer only). To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Initialize with tile map and tmx layer. To be added. Method 1.0.0.0 System.Boolean Return visible. To be added. To be added. Property 1.0.0.0 Urho.TileMapLayerType2D Return layer type. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of tile map objects (for object group only). To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Void To be added. Set visible. To be added. Property 1.0.0.0 Urho.TileMap2D Return tile map. To be added. To be added. Property 1.0.0.0 Urho.TmxLayer2D Return tmx layer. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added. Property 1.0.0.0 System.Int32 Return width (for tile layer only). To be added. To be added.