Urho 1.0.0.0 Urho.RefCounted Tile map object. To be added. Constructor 1.0.0.0 To be added. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of TileMapObject2D, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 Urho.Vector2 To be added. Return point at index (use for script). To be added. To be added. Method 1.0.0.0 System.String To be added. Return property value. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return has property. To be added. To be added. Property 1.0.0.0 System.String Return name. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of points (use for script). To be added. To be added. Property 1.0.0.0 Urho.TileMapObjectType2D Return type. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return position. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return size (for rectangle and ellipse). To be added. To be added. Property 1.0.0.0 System.Int32 Return tile Gid. To be added. To be added. Property 1.0.0.0 Urho.Sprite2D Return tile sprite. To be added. To be added. Property 1.0.0.0 System.String Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code.