Urho
1.0.0.0
Urho.UrhoObject
Internal structure for 3D rendering work. Created for each backbuffer and texture viewport, but not for shadow cameras.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of View, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Creates an instance of View that is attached to an execution context.
This creates an instance of View attached to the specified execution context.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Property
1.0.0.0
Urho.StringHash
Urho's type system base type.
StringHash representing the base type for this Urho type.
This returns the Urho type system base type and is surfaced for low-level Urho code.
Property
1.0.0.0
Urho.Camera
Return camera.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
Define with rendertarget and viewport. Return true if successful.
To be added.
To be added.
Property
1.0.0.0
System.Boolean
Return whether should draw debug geometry.
To be added.
To be added.
Property
1.0.0.0
Urho.Graphics
Return graphics subsystem.
To be added.
To be added.
Property
1.0.0.0
Urho.OcclusionBuffer
Return the last used software occlusion buffer.
To be added.
To be added.
Property
1.0.0.0
Urho.Octree
Return octree.
To be added.
To be added.
Method
1.0.0.0
System.Void
Render batches.
To be added.
Property
1.0.0.0
Urho.Renderer
Return renderer subsystem.
To be added.
To be added.
Property
1.0.0.0
Urho.RenderSurface
Return the rendertarget. 0 if using the backbuffer.
To be added.
To be added.
Property
1.0.0.0
Urho.Scene
Return scene.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set camera-specific shader parameters. Called by Batch and internally by View.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set G-buffer offset and inverse size shader parameters. Called by Batch and internally by View.
To be added.
Method
1.0.0.0
System.Void
Set global (per-frame) shader parameters. Called by Batch and internally by View.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
To be added.
To be added.
To be added.