Urho 1.0.0.0 Urho.UrhoObject Work queue subsystem for multithreading. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of WorkQueue, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Creates an instance of WorkQueue that is attached to an execution context. This creates an instance of WorkQueue attached to the specified execution context. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 Urho.StringHash Urho's type system base type. StringHash representing the base type for this Urho type. This returns the Urho type system base type and is surfaced for low-level Urho code. Method 1.0.0.0 System.Void To be added. Finish all queued work which has at least the specified priority. Main thread will also execute priority work. Pause worker threads if no more work remains. To be added. Method 1.0.0.0 System.Void To be added. Create worker threads. Can only be called once. To be added. Property 1.0.0.0 Urho.WorkItem Get pointer to an usable WorkItem from the item pool. Allocate one if no more free items. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether all work with at least the specified priority is finished. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether the queue is currently completing work in the main thread. To be added. To be added. Property 1.0.0.0 System.Int32 Return how many milliseconds maximum to spend on non-threaded low-priority work. Or Set how many milliseconds maximum per frame to spend on low-priority work, when there are no worker threads. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of worker threads. To be added. To be added. Method 1.0.0.0 System.Void Pause worker threads. To be added. Method 1.0.0.0 System.Void Resume worker threads. To be added. Property 1.0.0.0 System.Int32 Return the pool tolerance. Or Set the pool telerance before it starts deleting pool items. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash To be added. To be added. To be added.