Urho
1.0.0.0
Urho.Resources.Resource
Particle effect definition.
To be added.
Constructor
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Preserve
Constructs a new instance of Urho.ParticleEffect which is tied to the .
Constructor
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Preserve
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.ParticleEffect, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Preserve
The context that this object will be attached to.
Constructs a new instance of Urho.ParticleEffect linked to a specific .
Constructor
1.0.0.0
Preserve
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Property
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System.Single
Return emission active period length (0 = infinite.)
Or
Set emission active period length (0 = infinite.)
To be added.
To be added.
Method
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System.Void
To be added.
To be added.
Add a color frame sorted in the correct position based on time.
To be added.
Property
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System.Single
Return animation Lod bias.
Or
Set animation LOD bias.
To be added.
To be added.
Method
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System.Boolean
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Method
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System.Boolean
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Method
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Urho.ParticleEffect
To be added.
To be added.
To be added.
To be added.
Property
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Urho.Vector3
Return constant force acting on particles.
Or
Set constant force acting on particles.
To be added.
To be added.
Property
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System.Single
Return particle velocity damping force.
Or
Set particle velocity damping force.
To be added.
To be added.
Property
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Urho.Vector3
Return emitter size.
Or
Set emitter size.
To be added.
To be added.
Property
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Urho.EmitterType
Return emitter type.
Or
Set emitter type.
To be added.
To be added.
Method
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System.Boolean
Finish resource loading. Always called from the main thread. Return true if successful.
To be added.
To be added.
Property
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Urho.FaceCameraMode
Return how the particles rotate in relation to the camera.
Or
Set how the particles should rotate in relation to the camera. Default is to follow camera rotation on all axes (FC_ROTATE_XYZ.)
To be added.
To be added.
Property
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System.Boolean
Return whether billboards are fixed screen size.
Or
Set whether billboards have fixed size on screen (measured in pixels) regardless of distance to camera.
To be added.
To be added.
Method
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Urho.ColorFrame*
To be added.
Return a color animation frame, or null if outside range.
To be added.
To be added.
Method
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Urho.TextureFrame*
To be added.
Return a texture animation frame, or null if outside range.
To be added.
To be added.
Property
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System.Single
Return emission inactive period length (0 = infinite.)
Or
Set emission inactive period length (0 = infinite.)
To be added.
To be added.
Method
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System.Boolean
To be added.
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Property
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Urho.Material
Return material.
Or
Set material.
To be added.
To be added.
Property
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Urho.Vector3
Return positive direction limit.
Or
Set positive direction limit.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return maximum emission rate.
Or
Set maximum emission rate.
To be added.
To be added.
Property
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Urho.Vector2
Return particle maximum size.
Or
Set particle maximum size.
To be added.
To be added.
Property
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System.Single
Return particle maximum rotation.
Or
Set particle maximum rotation.
To be added.
To be added.
Property
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System.Single
Return particle maximum rotation speed.
Or
Set particle maximum rotation speed.
To be added.
To be added.
Property
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System.Single
Return particle maximum time to live.
Or
Set particle maximum time to live.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle maximum velocity.
Or
Set particle maximum velocity.
To be added.
To be added.
Property
1.0.0.0
Urho.Vector3
Return negative direction limit.
Or
Set negative direction limit.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return minimum emission rate.
Or
Set minimum emission rate.
To be added.
To be added.
Property
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Urho.Vector2
Return particle minimum size.
Or
Set particle minimum size.
To be added.
To be added.
Property
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System.Single
Return particle minimum rotation.
Or
Set particle minimum rotation.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle minimum rotation speed.
Or
Set particle minimum rotation speed.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle minimum time to live.
Or
Set particle minimum time to live.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle minimum velocity.
Or
Set particle minimum velocity.
To be added.
To be added.
Property
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System.UInt32
Return number of color animation frames.
Or
Set number of color frames.
To be added.
To be added.
Property
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System.UInt32
Return maximum number of particles.
Or
Set maximum number of particles.
To be added.
To be added.
Property
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System.UInt32
Return number of texture animation frames.
Or
Set number of texture frames.
To be added.
To be added.
Property
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Urho.Vector3
Return random direction.
To be added.
To be added.
Property
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System.Single
Return random rotation.
To be added.
To be added.
Property
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System.Single
Return random rotationspeed.
To be added.
To be added.
Property
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Urho.Vector2
Return random size.
To be added.
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Property
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System.Single
Return random timetolive.
To be added.
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Property
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System.Single
Return random velocity.
To be added.
To be added.
Method
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System.Void
To be added.
Register object factory.
To be added.
Property
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System.Boolean
Determines whether billboards are relative to the scene node.
This defaults to true.
To be added.
Method
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System.Void
To be added.
Remove color frame at index
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove texture frame at index
To be added.
Method
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System.Boolean
To be added.
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Method
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System.Boolean
To be added.
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Method
1.0.0.0
System.Boolean
To be added.
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Property
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System.Boolean
Determines whether scene node scale affects billboards' size.
To be added.
To be added.
Property
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System.Single
Return particle size additive modifier.
Or
Set particle size additive modifier.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return particle size multiplicative modifier.
Or
Set particle size multiplicative modifier.
To be added.
To be added.
Method
1.0.0.0
System.Void
Sort the list of color frames based on time.
To be added.
Property
1.0.0.0
System.Boolean
Determines whether billboards are sorted.
To be added.
To be added.
Method
1.0.0.0
System.Void
Sort the list of texture frames based on time.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
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System.String
Urho's low-level type name.
Stringified low-level type name.
Property
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System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Preserve
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.
Property
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System.Boolean
Return whether to update when particles are not visible.
Or
Set whether to update when particles are not visible.
To be added.
To be added.