Urho 1.0.0.0 Urho.Component Physics collision shape component. Use the collision shape component to configure the geometrical shape of the node. You configure the CollisionShape by calling one of the Set methods to configure the shape, the supported shapes are: Box shape, configure with  Capsule shape, configure with  Cone shape, configure with  Convex hull shape, configure with:  or  Cylinder shape, configure with  Triangle mesh, configure with  Sphere shape, configure with  Cylinder shape, configure with  Static plane, configure with  Heighfield terrain, configure with  (this requires a  component on the same node). Constructor 1.0.0.0 Constructs a new instance of Urho.Physics.CollisionShape which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Physics.CollisionShape, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.Physics.CollisionShape linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void Apply attribute changes that can not be applied immediately. Called after scene load or a network update. To be added. Method 1.0.0.0 System.Void To be added. To be added. Visualize the component as debug geometry. sadfasdfa sfas das asdf asdf Property 1.0.0.0 System.UInt32 Return model LOD level. Or Set model LOD level. To be added. To be added. Property 1.0.0.0 System.Single Return collision margin. Or Set collision margin. To be added. To be added. Property 1.0.0.0 Urho.Model Return triangle mesh / convex hull model. Or Set triangle mesh / convex hull model. To be added. To be added. Property 1.0.0.0 Urho.ResourceRef Return model attribute. To be added. To be added. Method 1.0.0.0 System.Void To be added. Update the new collision shape to the RigidBody. To be added. Method 1.0.0.0 System.Void Handle enabled/disabled state change. To be added. Property 1.0.0.0 Urho.Physics.PhysicsWorld Return physics world. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return offset position. Or Set offset position. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Void Release the collision shape. To be added. Property 1.0.0.0 Urho.Quaternion Return offset rotation. Or Set offset rotation. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set as a box. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set as a capsule. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set as a cone. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Set as a convex hull from Model. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set as a convex hull from CustomGeometry. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set as a triangle mesh from CustomGeometry. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Set as a cylinder. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set as a sphere. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set as a static plane. To be added. Method 1.0.0.0 System.Void To be added. Set as a terrain. Only works if the same scene node contains a Terrain component. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set offset transform. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Set as a triangle mesh from Model. If you update a model's geometry and want to reapply the shape, call physicsWorld->RemoveCachedGeometry(model) first. To be added. Property 1.0.0.0 Urho.Physics.ShapeType Return shape type. Or Set shape type. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return shape size. Or Set shape size. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Property 1.0.0.0 Urho.BoundingBox Return world-space bounding box. To be added. To be added.