Urho 1.0.0.0 Urho.Drawable %Billboard component. To be added. Constructor 1.0.0.0 Constructs a new instance of Urho.BillboardSet which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.BillboardSet, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.BillboardSet linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.Single Return animation LOD bias. Or Set animation LOD bias. To be added. To be added. Method 1.0.0.0 System.Void Mark for bounding box and vertex buffer update. Call after modifying the billboards. To be added. Property 1.0.0.0 Urho.FaceCameraMode Return how the billboards rotate in relation to the camera. Or Set how the billboards should rotate in relation to the camera. Default is to follow camera rotation on all axes (FC_ROTATE_XYZ.) To be added. To be added. Method 1.0.0.0 Urho.Billboard* To be added. Return billboard by index. To be added. To be added. Method 1.0.0.0 Urho.BillboardWrapper To be added. To be added. To be added. To be added. Property 1.0.0.0 Urho.Material Return material. Or Set material. To be added. To be added. Property 1.0.0.0 Urho.ResourceRef Return material attribute. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of billboards. Or Set number of billboards. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Property 1.0.0.0 System.Boolean Controls whether billboards are relative to the scene node. To be added. To be added. Property 1.0.0.0 System.Boolean Controls whether scene node scale affects billboards' size. To be added. To be added. Property 1.0.0.0 System.Boolean Determines whether billboards are sorted. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Property 1.0.0.0 Urho.UpdateGeometryType Return whether a geometry update is necessary, and if it can happen in a worker thread. To be added. To be added.