Urho 1.0.0.0 Urho.UrhoObject Hardware constant buffer. To be added. Constructor 1.0.0.0 Constructs a new instance of Urho.ConstantBuffer which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.ConstantBuffer, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.ConstantBuffer linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void Apply to GPU. To be added. Property 1.0.0.0 System.Boolean Return whether has unapplied data. To be added. To be added. Method 1.0.0.0 System.Void Recreate the GPU resource and restore data if applicable. To be added. Method 1.0.0.0 System.Void Release the buffer. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set a generic parameter and mark buffer dirty. To be added. Method 1.0.0.0 System.Boolean To be added. Set size and create GPU-side buffer. Return true on success. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set a Vector3 array parameter and mark buffer dirty. To be added. Property 1.0.0.0 System.UInt32 Return size. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code.