Urho
1.0.0.0
Urho.UrhoObject
Hardware index buffer.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.IndexBuffer, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Constructor
1.0.0.0
The context that this object will be attached to.
To be added.
Constructs a new instance of Urho.IndexBuffer linked to a specific .
Property
1.0.0.0
System.Boolean
Return whether is dynamic.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of indices.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return index size.
To be added.
To be added.
Method
1.0.0.0
System.IntPtr
To be added.
To be added.
To be added.
Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
To be added.
To be added.
Property
1.0.0.0
System.Boolean
Return whether is currently locked.
To be added.
To be added.
Method
1.0.0.0
System.Void
Recreate the GPU resource and restore data if applicable.
To be added.
Method
1.0.0.0
System.Void
Release the buffer.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
Set all data in the buffer.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
Set a data range in the buffer. Optionally discard data outside the range.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
Set buffer size and dynamic mode. Previous data will be lost.
To be added.
To be added.
Property
1.0.0.0
System.Byte*
Return CPU memory shadow data.
To be added.
To be added.
Property
1.0.0.0
System.Boolean
Return whether CPU memory shadowing is enabled.
To be added.
Shadowing is forced on if the graphics subsystem does not existTo be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.
Method
1.0.0.0
System.Void
Unlock the buffer and apply changes to the GPU buffer.
To be added.