Urho 1.0.0.0 System.Object Hierarchical collection of bones. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. To be added. Constructs a new instance of Urho.Skeleton, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Method 1.0.0.0 System.Void Clear bones. To be added. Method 1.0.0.0 Urho.Bone* To be added. Return bone by index. To be added. To be added. Method 1.0.0.0 Urho.Bone* To be added. Return bone by name hash. To be added. To be added. Method 1.0.0.0 Urho.BoneWrapper To be added. To be added. To be added. To be added. Method 1.0.0.0 Urho.BoneWrapper To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of bones. To be added. To be added. Method 1.0.0.0 System.Void Reset all animating bones to initial positions. To be added. Method 1.0.0.0 System.Void Reset all animating bones to initial positions without marking the nodes dirty. Requires the node dirtying to be performed later. To be added. Property 1.0.0.0 Urho.Bone* Return root bone. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Void To be added. Set root bone's index. To be added.