// WARNING - AUTOGENERATED - DO NOT EDIT // // Generated using `sharpie urho` // // DeferredLightPSVariation.cs // // Copyright 2015 Xamarin Inc. All rights reserved. using System; using System.Runtime.InteropServices; using System.Collections.Generic; using Urho.Urho2D; using Urho.Gui; using Urho.Resources; using Urho.IO; using Urho.Navigation; using Urho.Network; namespace Urho { /// /// Deferred light volume pixels shader variations. /// public enum DeferredLightPSVariation { None = 0, Spot, Point, Pointmask, Spec, Spotspec, Pointspec, Pointmaskspec, Shadow, Spotshadow, Pointshadow, Pointmaskshadow, Shadowspec, Spotshadowspec, Pointshadowspec, Pointmaskshadowspec, Shadownormaloffset, Spotshadownormaloffset, Pointshadownormaloffset, Pointmaskshadownormaloffset, Shadowspecnormaloffset, Spotshadowspecnormaloffset, Pointshadowspecnormaloffset, Pointmaskshadowspecnormaloffset, Ortho, Orthospot, Orthopoint, Orthopointmask, Orthospec, Orthospotspec, Orthopointspec, Orthopointmaskspec, Orthoshadow, Orthospotshadow, Orthopointshadow, Orthopointmaskshadow, Orthoshadowspec, Orthospotshadowspec, Orthopointshadowspec, Orthopointmaskshadowspec, Orthoshadownormaloffset, Orthospotshadownormaloffset, Orthopointshadownormaloffset, Orthopointmaskshadownormaloffset, Orthoshadowspecnormaloffset, Orthospotshadowspecnormaloffset, Orthopointshadowspecnormaloffset, Orthopointmaskshadowspecnormaloffset, MaxDeferredLightPsVariations } }