Urho
1.0.0.0
Urho.Audio.SoundStream
Sound stream that supports manual buffering of data from the main thread.
Use this class to push audio data to be played back from the main thread.
Constructor
1.0.0.0
Preserve
To be added.
To be added.
Constructor
1.0.0.0
Preserve
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.Audio.BufferedSoundStream, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Preserve
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
System.Void
To be added.
To be added.
Buffer sound data. Makes a copy of it.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Buffer sound data from a byte array.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Buffer sound data from a short array.To be added.
To be added.
Property
1.0.0.0
System.Single
Return length of buffered (unplayed) sound data in seconds.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return amount of buffered (unplayed) sound data in bytes.
To be added.
To be added.
Method
1.0.0.0
System.Void
Remove all buffered audio data.
To be added.
Method
1.0.0.0
System.UInt32
To be added.
To be added.
Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
To be added.
To be added.