Urho 1.0.0.0 Urho.UrhoObject Connection to a remote network host. On the client, this object is retrieved after a successful connection from the  property.   On the server, a new instance of this object is created for every connected client. Constructor 1.0.0.0 Preserve Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Network.Connection, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Preserve Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.String Return remote address. To be added. To be added. Property 1.0.0.0 System.Single Return bytes received per second. To be added. To be added. Property 1.0.0.0 System.Single Return bytes sent per second. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether is a client connection. To be added. To be added. Event 1.0.0.0 System.Action<Urho.Network.ClientIdentityEventArgs> Event raised on the server after the connection and contains the client identity information.   The default is to accept all connections. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Event 1.0.0.0 System.Action<Urho.Network.ClientSceneLoadedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Method 1.0.0.0 System.Void To be added. To be added. Set network simulation parameters. Called by Network. To be added. Property 1.0.0.0 System.Boolean Return whether is fully connected. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether connection is pending. To be added. To be added. Property 1.0.0.0 Urho.Controls To be added. To be added. To be added. Method 1.0.0.0 System.Void To be added. Disconnect. If wait time is non-zero, will block while waiting for disconnect to finish. To be added. Property 1.0.0.0 System.String Return name of current package download, or empty if no downloads. To be added. To be added. Property 1.0.0.0 System.Single Return progress of current package download, or 1.0 if no downloads. To be added. To be added. Property 1.0.0.0 System.Single Return the time since last received data from the remote host in milliseconds. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether to log data in/out statistics. Or Set whether to log data in/out statistics. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of package downloads remaining. To be added. To be added. Property 1.0.0.0 System.Single Return packets received per second. To be added. To be added. Property 1.0.0.0 System.Single Return packets sent per second. To be added. To be added. Property 1.0.0.0 System.UInt16 Return remote port. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return the observer position sent by the client for interest management. Or Set the observer position for interest management, to be sent to the server. To be added. To be added. Method 1.0.0.0 System.Void Process pending latest data for nodes and components. To be added. Property 1.0.0.0 Urho.Quaternion Return the observer rotation sent by the client for interest management. Or Set the observer rotation for interest management, to be sent to the server. Note: not used by the NetworkPriority component. To be added. To be added. Property 1.0.0.0 System.Single Return the connection's round trip time in milliseconds. To be added. To be added. Property 1.0.0.0 Urho.Scene Return the scene used by this connection. Or Assign scene. On the server, this will cause the client to load it. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether the scene is loaded and ready to receive server updates. To be added. To be added. Method 1.0.0.0 System.Void Send latest controls from the client. Called by Network. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Sends a message over the connection. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. To be added. Sends a message over the connection. To be added. Method 1.0.0.0 System.Void Send package files to client. Called by network. To be added. Method 1.0.0.0 System.Void To be added. Trigger client connection to download a package file from the server. Can be used to download additional resource packages when client is already joined in a scene. The package must have been added as a requirement to the scene the client is joined in, or else the eventual download will fail. To be added. Method 1.0.0.0 System.Void Send queued remote events. Called by Network. To be added. Method 1.0.0.0 System.Void Send scene update messages. Called by Network. To be added. Method 1.0.0.0 System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ClientIdentity += ...' instead.") Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ClientIdentity event raised by the Connection. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ClientSceneLoaded += ...' instead.") Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ClientSceneLoaded event raised by the Connection. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Property 1.0.0.0 System.Byte Return the controls timestamp, sent from client to server along each control update. To be added. To be added. Method 1.0.0.0 System.String Return an address:port string. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Preserve Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code.