Urho
1.0.0.0
Urho.ResourceWithMetadata
Skeletal animation resource.
To be added.
Constructor
1.0.0.0
Preserve
Constructs a new instance of Urho.Animation which is tied to the .
Constructor
1.0.0.0
Preserve
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.Animation, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Preserve
The context that this object will be attached to.
Constructs a new instance of Urho.Animation linked to a specific .
Constructor
1.0.0.0
Preserve
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
To be added.
Add a trigger point.
To be added.
Property
1.0.0.0
System.String
Return animation name.
Or
Set animation name.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Return animation name hash.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
Urho.Animation
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationTrack*
To be added.
Create and return a track by name. If track by same name already exists, returns the existing.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationTrack*
To be added.
Return animation track by name.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationTrack*
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationTrack*
To be added.
Return animation track by name hash.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationTriggerPoint*
To be added.
Return a trigger point by index.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return animation length.
Or
Set animation length.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of animation tracks.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of animation trigger points.
Or
Resize trigger point vector.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory.
To be added.
Method
1.0.0.0
System.Void
Remove all tracks. This is unsafe if the animation is currently used in playback.
To be added.
Method
1.0.0.0
System.Void
Remove all trigger points.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
Remove a track by name. Return true if was found and removed successfully. This is unsafe if the animation is currently used in playback.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove a trigger point by index.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Preserve
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.