Urho
1.0.0.0
Urho.Resources.Resource
Object animation class, an object animation include one or more attribute animations and theirs wrap mode and speed for an Animatable object.
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Constructor
1.0.0.0
Preserve
Constructs a new instance of Urho.ObjectAnimation which is tied to the .
Constructor
1.0.0.0
Preserve
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.ObjectAnimation, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Preserve
The context that this object will be attached to.
Constructs a new instance of Urho.ObjectAnimation linked to a specific .
Constructor
1.0.0.0
Preserve
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
System.Void
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Add attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/
#1/attribute.
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Event
1.0.0.0
System.Action<Urho.AttributeAnimationAddedEventArgs>
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The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here.
Event
1.0.0.0
System.Action<Urho.AttributeAnimationRemovedEventArgs>
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The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here.
Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
Urho.ValueAnimation
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Return attribute animation by name.
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Method
1.0.0.0
Urho.ValueAnimationInfo
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Return attribute animation info by name.
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Method
1.0.0.0
System.Single
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Return attribute animation speed by name.
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Method
1.0.0.0
Urho.WrapMode
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Return attribute animation wrap mode by name.
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Void
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Register object factory.
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Method
1.0.0.0
System.Void
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Remove attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/
#1/attribute.
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Method
1.0.0.0
System.Void
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Remove attribute animation.
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.AttributeAnimationAdded += ...' instead.")
Urho.Subscription
The handler to invoke when this event is raised.
Subscribes to the AttributeAnimationAdded event raised by the ObjectAnimation.
Returns an Urho.Subscription that can be used to cancel the subscription.
This method will override any prior subscription, including those assigned to on event handlers.
This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.
For a more event-like approach, use the event.
Method
1.0.0.0
System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.AttributeAnimationRemoved += ...' instead.")
Urho.Subscription
The handler to invoke when this event is raised.
Subscribes to the AttributeAnimationRemoved event raised by the ObjectAnimation.
Returns an Urho.Subscription that can be used to cancel the subscription.
This method will override any prior subscription, including those assigned to on event handlers.
This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.
For a more event-like approach, use the event.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Preserve
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.