Urho 1.0.0.0 Urho.Resources.Resource Particle effect definition. To be added. Constructor 1.0.0.0 Preserve Constructs a new instance of Urho.ParticleEffect which is tied to the . Constructor 1.0.0.0 Preserve Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.ParticleEffect, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Preserve The context that this object will be attached to. Constructs a new instance of Urho.ParticleEffect linked to a specific . Constructor 1.0.0.0 Preserve Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.Single Return emission active period length (0 = infinite.) Or Set emission active period length (0 = infinite.) To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Add a color frame sorted in the correct position based on time. To be added. Property 1.0.0.0 System.Single Return animation Lod bias. Or Set animation LOD bias. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 Urho.ParticleEffect To be added. To be added. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return constant force acting on particles. Or Set constant force acting on particles. To be added. To be added. Property 1.0.0.0 System.Single Return particle velocity damping force. Or Set particle velocity damping force. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return emitter size. Or Set emitter size. To be added. To be added. Property 1.0.0.0 Urho.EmitterType Return emitter type. Or Set emitter type. To be added. To be added. Method 1.0.0.0 System.Boolean Finish resource loading. Always called from the main thread. Return true if successful. To be added. To be added. Property 1.0.0.0 Urho.FaceCameraMode Return how the particles rotate in relation to the camera. Or Set how the particles should rotate in relation to the camera. Default is to follow camera rotation on all axes (FC_ROTATE_XYZ.) To be added. To be added. Property 1.0.0.0 System.Boolean Return whether billboards are fixed screen size. Or Set whether billboards have fixed size on screen (measured in pixels) regardless of distance to camera. To be added. To be added. Method 1.0.0.0 Urho.ColorFrame* To be added. Return a color animation frame, or null if outside range. To be added. To be added. Method 1.0.0.0 Urho.TextureFrame* To be added. Return a texture animation frame, or null if outside range. To be added. To be added. Property 1.0.0.0 System.Single Return emission inactive period length (0 = infinite.) Or Set emission inactive period length (0 = infinite.) To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Property 1.0.0.0 Urho.Material Return material. Or Set material. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return positive direction limit. Or Set positive direction limit. To be added. To be added. Property 1.0.0.0 System.Single Return maximum emission rate. Or Set maximum emission rate. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return particle maximum size. Or Set particle maximum size. To be added. To be added. Property 1.0.0.0 System.Single Return particle maximum rotation. Or Set particle maximum rotation. To be added. To be added. Property 1.0.0.0 System.Single Return particle maximum rotation speed. Or Set particle maximum rotation speed. To be added. To be added. Property 1.0.0.0 System.Single Return particle maximum time to live. Or Set particle maximum time to live. To be added. To be added. Property 1.0.0.0 System.Single Return particle maximum velocity. Or Set particle maximum velocity. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return negative direction limit. Or Set negative direction limit. To be added. To be added. Property 1.0.0.0 System.Single Return minimum emission rate. Or Set minimum emission rate. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return particle minimum size. Or Set particle minimum size. To be added. To be added. Property 1.0.0.0 System.Single Return particle minimum rotation. Or Set particle minimum rotation. To be added. To be added. Property 1.0.0.0 System.Single Return particle minimum rotation speed. Or Set particle minimum rotation speed. To be added. To be added. Property 1.0.0.0 System.Single Return particle minimum time to live. Or Set particle minimum time to live. To be added. To be added. Property 1.0.0.0 System.Single Return particle minimum velocity. Or Set particle minimum velocity. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of color animation frames. Or Set number of color frames. To be added. To be added. Property 1.0.0.0 System.UInt32 Return maximum number of particles. Or Set maximum number of particles. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of texture animation frames. Or Set number of texture frames. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Return random direction. To be added. To be added. Property 1.0.0.0 System.Single Return random rotation. To be added. To be added. Property 1.0.0.0 System.Single Return random rotationspeed. To be added. To be added. Property 1.0.0.0 Urho.Vector2 Return random size. To be added. To be added. Property 1.0.0.0 System.Single Return random timetolive. To be added. To be added. Property 1.0.0.0 System.Single Return random velocity. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Property 1.0.0.0 System.Boolean Determines whether billboards are relative to the scene node. This defaults to true. To be added. Method 1.0.0.0 System.Void To be added. Remove color frame at index To be added. Method 1.0.0.0 System.Void To be added. Remove texture frame at index To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Property 1.0.0.0 System.Boolean Determines whether scene node scale affects billboards' size. To be added. To be added. Property 1.0.0.0 System.Single Return particle size additive modifier. Or Set particle size additive modifier. To be added. To be added. Property 1.0.0.0 System.Single Return particle size multiplicative modifier. Or Set particle size multiplicative modifier. To be added. To be added. Method 1.0.0.0 System.Void Sort the list of color frames based on time. To be added. Property 1.0.0.0 System.Boolean Determines whether billboards are sorted. To be added. To be added. Method 1.0.0.0 System.Void Sort the list of texture frames based on time. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Preserve Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Property 1.0.0.0 System.Boolean Return whether to update when particles are not visible. Or Set whether to update when particles are not visible. To be added. To be added.