Urho
1.0.0.0
System.Enum
Rendering path command types.
Field
1.0.0.0
Urho.RenderCommandType
Clear any of color, depth and stencil. Color clear can optionally use the fog color from the Zone visible at the far clip distance.
Field
1.0.0.0
Urho.RenderCommandType
Render per-pixel forward lighting for opaque objects with the specified pass name. Shadow maps are also rendered as necessary.
Field
1.0.0.0
Urho.RenderCommandType
Render deferred light volumes using the specified shaders. G-buffer textures can be bound as necessary.
Field
1.0.0.0
Urho.RenderCommandType
To be added.
Field
1.0.0.0
Urho.RenderCommandType
Render a viewport-sized quad using the specified shaders and compilation defines. Textures can be bound and additionally shader parameters and the blend mode (default=replace) can be specified.
Field
1.0.0.0
Urho.RenderCommandType
Render the UI into the output rendertarget. Using this will cause the default %UI render to the backbuffer to be skipped.
Field
1.0.0.0
Urho.RenderCommandType
Render scene objects whose contains the specified pass. Will either be front-to-back ordered with state sorting, or back-to-front ordered with no state sorting. For deferred rendering, object lightmasks can be optionally marked to the stencil buffer. Vertex lights can optionally be handled during a pass, if it has the necessary shader combinations. Textures global to the pass can be bound to free texture units; these can either be the viewport, a named rendertarget, or a texture resource identified with its pathname.
Field
1.0.0.0
Urho.RenderCommandType
To be added.