Urho 1.0.0.0 Urho.RefCounted Urho.IGPUObject Linked shader program on the GPU. To be added. Constructor 1.0.0.0 Preserve Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.ShaderProgram, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Preserve Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Constructor 1.0.0.0 Preserve To be added. To be added. To be added. To be added. To be added. Method 1.0.0.0 Urho.GPUObject To be added. To be added. To be added.