Urho
1.0.0.0
Urho.Component
Spline for creating smooth movement based on Speed along a set of Control Points modified by the Interpolation Mode.
To be added.
Constructor
1.0.0.0
Preserve
Constructs a new instance of Urho.SplinePath which is tied to the .
Constructor
1.0.0.0
Preserve
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.SplinePath, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Preserve
The context that this object will be attached to.
Constructs a new instance of Urho.SplinePath linked to a specific .
Constructor
1.0.0.0
Preserve
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
System.Void
To be added.
To be added.
Add a Node to the SplinePath as a Control Point.
To be added.
Method
1.0.0.0
System.Void
Apply Attributes to the SplinePath.
To be added.
Method
1.0.0.0
System.Void
Clear the Control Points from the SplinePath.
To be added.
Property
1.0.0.0
System.UInt32
Get Controlled Node ID attribute.
Or
Set Controlled Node ID attribute.
To be added.
To be added.
Property
1.0.0.0
Urho.Node
Get the controlled Node.
Or
Set the Node to be moved along the SplinePath.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Draw the Debug Geometry.
To be added.
Property
1.0.0.0
System.Boolean
Returns whether the movement along the SplinePath is complete.
To be added.
To be added.
Method
1.0.0.0
Urho.Vector3
To be added.
Get a point on the SplinePath from 0.f to 1.f where 0 is the start and 1 is the end.
To be added.
To be added.
Property
1.0.0.0
Urho.InterpolationMode
Get the Interpolation Mode.
Or
Set the Interpolation Mode.
To be added.
To be added.
Property
1.0.0.0
System.Single
Get the length of SplinePath;
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Move the controlled Node to the next position along the SplinePath based off the Speed value.
To be added.
Property
1.0.0.0
Urho.Vector3
Get the parent Node's last position on the spline.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove a Node Control Point from the SplinePath.
To be added.
Method
1.0.0.0
System.Void
Reset movement along the path.
To be added.
Method
1.0.0.0
System.Void
To be added.
Set the controlled Node's position on the SplinePath.
To be added.
Property
1.0.0.0
System.Single
Get the movement Speed.
Or
Set the movement Speed.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Preserve
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.