Urho
1.0.0.0
Urho.StaticModel
Renders several object instances while culling and receiving light as one unit. Can be used as a CPU-side optimization, but note that also regular StaticModels will use instanced rendering if possible.
To be added.
Constructor
1.0.0.0
Preserve
Constructs a new instance of Urho.StaticModelGroup which is tied to the .
Constructor
1.0.0.0
Preserve
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.StaticModelGroup, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Preserve
The context that this object will be attached to.
Constructs a new instance of Urho.StaticModelGroup linked to a specific .
Constructor
1.0.0.0
Preserve
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
System.Void
To be added.
Add an instance scene node. It does not need any drawable components of its own.
To be added.
Method
1.0.0.0
System.Void
Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
Draw to occlusion buffer. Return true if did not run out of triangles.
To be added.
To be added.
Method
1.0.0.0
Urho.Node
To be added.
Return instance node by index.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of instance nodes.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of occlusion geometry triangles.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory. StaticModel must be registered first.
To be added.
Method
1.0.0.0
System.Void
Remove all instance scene nodes.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove an instance scene node.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Preserve
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.