Urho 1.0.0.0 Urho.ResourceWithMetadata Urho.IGPUObject Base class for texture resources. To be added. Constructor 1.0.0.0 Preserve Constructs a new instance of Urho.Texture which is tied to the . Constructor 1.0.0.0 Preserve Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Texture, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Preserve The context that this object will be attached to. Constructs a new instance of Urho.Texture linked to a specific . Constructor 1.0.0.0 Preserve Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.UInt32 Return texture max. anisotropy level. Value 0 means to use the default value from Renderer. Or Set texture max. anisotropy level. No effect if not using anisotropic filtering. Value 0 (default) uses the default setting from Renderer. To be added. To be added. Method 1.0.0.0 Urho.GPUObject To be added. To be added. To be added. Property 1.0.0.0 System.Boolean Return texture multisampling autoresolve mode. When true, the texture is resolved before being sampled on SetTexture(). When false, the texture will not be resolved and must be read as individual samples in the shader. To be added. To be added. Property 1.0.0.0 Urho.Texture Return backup texture. Or Set backup texture to use when rendering to this texture. To be added. To be added. Property 1.0.0.0 Urho.Color Return border color. Or Set border color for border addressing mode. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. To be added. To be added. Check maximum allowed mip levels for a specific texture size. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. To be added. To be added. To be added. Check maximum allowed mip levels for a specific 3D texture size. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of image components required to receive pixel data from GetData(), or 0 for compressed images. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether the texture format is compressed. To be added. To be added. Property 1.0.0.0 System.Int32 Return height. To be added. To be added. Property 1.0.0.0 Urho.TextureFilterMode Return filtering mode. Or Set filtering mode. To be added. To be added. Property 1.0.0.0 System.UInt32 Return texture format. To be added. To be added. Method 1.0.0.0 Urho.TextureAddressMode To be added. Return addressing mode by texture coordinate. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. To be added. Return data size in bytes for a rectangular region. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. To be added. To be added. Return data size in bytes for a volume region. To be added. To be added. Method 1.0.0.0 System.Int32 To be added. Return mip level depth, or 0 if level does not exist. To be added. To be added. Method 1.0.0.0 System.Int32 To be added. Return mip level width, or 0 if level does not exist. To be added. To be added. Method 1.0.0.0 System.Int32 To be added. Return mip level width, or 0 if level does not exist. To be added. To be added. Method 1.0.0.0 System.Int32 To be added. Return mip levels to skip on a quality setting when loading. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. Return data size in bytes for a pixel or block row. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. Return the corresponding SRGB texture format if supported. If not supported, return format unchanged. To be added. To be added. Property 1.0.0.0 System.Int32 Return height. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of mip levels. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether rendertarget mipmap levels need regenration. To be added. To be added. Property 1.0.0.0 System.Int32 Return texture multisampling level (1 = no multisampling). To be added. To be added. Property 1.0.0.0 System.Boolean Return whether parameters are dirty. To be added. To be added. Method 1.0.0.0 System.Void Regenerate mipmap levels for a rendertarget after rendering and before sampling. Called internally by Graphics. No-op on Direct3D9. On OpenGL the texture must have been bound to work properly. To be added. Property 1.0.0.0 System.Boolean Set or clear the need resolve flag. Called internally by Graphics. To be added. To be added. Property 1.0.0.0 System.IntPtr Return resolve texture. Only used on Direct3D11. To be added. To be added. Property 1.0.0.0 System.IntPtr Return sampler state object. Only used on Direct3D11. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set addressing mode by texture coordinate. To be added. Method 1.0.0.0 System.Void Set the mipmap levels dirty flag. Called internally by Graphics. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more. To be added. Method 1.0.0.0 System.Void To be added. Set number of requested mip levels. Needs to be called before setting size. To be added. Method 1.0.0.0 System.Void To be added. Set additional parameters from an XML element. To be added. Method 1.0.0.0 System.Void To be added. Set additional parameters from an XML file. To be added. Method 1.0.0.0 System.Void Dirty the parameters. To be added. Property 1.0.0.0 System.IntPtr Return shader resource view. Only used on Direct3D11. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether shadow compare is enabled. Or Set shadow compare mode. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether is using sRGB sampling and writing. Or Set sRGB sampling and writing mode. To be added. To be added. Method 1.0.0.0 System.Void Update changed parameters to OpenGL. Called by Graphics when binding the texture. To be added. Property 1.0.0.0 Urho.TextureUsage Return texture usage type. To be added. To be added. Property 1.0.0.0 System.Int32 Return width. To be added. To be added.