Urho
1.0.0.0
Urho.Texture
2D texture array resource.
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Constructor
1.0.0.0
Preserve
Constructs a new instance of Urho.Texture2DArray which is tied to the .
Constructor
1.0.0.0
Preserve
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Constructor
1.0.0.0
Preserve
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Constructs a new instance of Urho.Texture2DArray linked to a specific .
Constructor
1.0.0.0
Preserve
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
Finish resource loading. Always called from the main thread. Return true if successful.
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Method
1.0.0.0
System.Boolean
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Property
1.0.0.0
System.UInt32
Return number of layers in the texture.
Or
Set the number of layers in the texture. To be used before SetData.
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Method
1.0.0.0
System.Void
Mark the GPU resource destroyed on context destruction.
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Method
1.0.0.0
System.Void
Recreate the GPU resource and restore data if applicable.
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Method
1.0.0.0
System.Void
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Method
1.0.0.0
System.Void
Release the texture.
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Property
1.0.0.0
Urho.RenderSurface
Return render surface.
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Method
1.0.0.0
System.Boolean
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Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Preserve
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.