#download clang 3.7 from here: http://llvm.org/releases/download.html #CUSTOM_CLANG=/tools/clang370/bin/clang LOCAL_CLANG=clang+llvm-3.7.0-x86_64-apple-darwin/bin/clang CUSTOM_CLANG=`pwd`/$(LOCAL_CLANG) ifeq (, $(shell which brew)) # Running on Windows, let's not care. else ifeq (, $(shell which mono64)) # Use default mono installation. MONO64=mono64 XBUILD=xbuild else MONO64=mono64 XBUILD=xbuild endif NUGET=$(MONO64) ../Nuget/.nuget/Nuget.exe endif ifeq ($(OS),Windows_NT) OSNAME=Windows else OSNAME=Mac endif .PHONY : SharpieBinder Android_armeabi: make -j1 libmono-urho.so -f MakeAndroid ABI="armeabi" Android_armeabi-v7a: make -j1 libmono-urho.so -f MakeAndroid ABI="armeabi-v7a" Android_x86: make -j1 libmono-urho.so -f MakeAndroid ABI="x86" Android_x86_64: make -j1 libmono-urho.so -f MakeAndroid ABI="x86_64" Android_arm64-v8a: make -j1 libmono-urho.so -f MakeAndroid ABI="arm64-v8a" # Make -j4 Android Android: Android_x86_64 Android_x86 Android_armeabi Android_armeabi-v7a Android_arm64-v8a macOS: Mac Mac: make -j1 libmono-urho.dylib -f MakeMac iOS: make -j1 Urho.framework -f MakeiOS tvOS: make -j1 fat-libmono-urho.dylib -f MaketvOS Windows: Windows32 Windows64 Windows32: make -j1 libUrho3D.a -f MakeWindows ARCH="Win32" RENDERER=OPENGL Windows64: make -j1 libUrho3D.a -f MakeWindows ARCH="Win64" RENDERER=OPENGL Windows_D3D11: Windows32_D3D11 Windows64_D3D11 Windows32_D3D11: make -j1 libUrho3D.a -f MakeWindows ARCH="Win32" RENDERER=D3D11 Windows64_D3D11: make -j1 libUrho3D.a -f MakeWindows ARCH="Win64" RENDERER=D3D11 UWP: UWP32 UWP64 UWP32: make -j1 libUrho3D.a -f MakeUWP ARCH=x86 UWP64: make -j1 libUrho3D.a -f MakeUWP ARCH=x64 SharpReality: SharpReality32 SharpReality64 SharpReality32: make -j1 libUrho3D.a -f MakeSharpReality ARCH=x86 SharpReality64: make -j1 libUrho3D.a -f MakeSharpReality ARCH=x64 HoloLens32: HoloLens HoloLens64: HoloLens HoloLens: @echo "HoloLens was renamed to SharpReality" All-Macos: Android Mac iOS All-Windows: Windows Windows_D3D11 UWP SharpReality UpdateCoreDataPak: make -j1 CoreData.pak -f MakeWindows Tools: make -j1 Tools -f Make$(OSNAME) Linux: make -j1 libmono-urho.so -f MakeLinux $(LOCAL_CLANG): if test ! -e clang+llvm-3.7.0-x86_64-apple-darwin.tar.xz; then curl -O http://releases.llvm.org/3.7.0/clang+llvm-3.7.0-x86_64-apple-darwin.tar.xz; fi tar xzvf clang+llvm-3.7.0-x86_64-apple-darwin.tar.xz #compile Urho.pch for SharpieBinder on Mac PchMac: $(LOCAL_CLANG) if test ! -e /usr/include; then xcode-select --install; fi make -j1 Urho3D_Mac -f MakeMac && $(CUSTOM_CLANG) -cc1 -stdlib=libc++ -std=c++0x -emit-pch -DURHO3D_OPENGL -DURHO3D_CXX11=1 -o Bindings/Urho.pch Bindings/Native/all-urho.cpp -IUrho3D/Urho3D_Mac/include -IUrho3D/Urho3D_Mac/include/Urho3D/ThirdParty SharpieBinder: Bindings/Urho.pch cd SharpieBinder && $(NUGET) restore SharpieBinder.sln && $(XBUILD) SharpieBinder.csproj && cd bin && $(MONO64) SharpieBinder.exe ParseEventsMac: @if test ! -d Bindings/Portable/Generated; then echo "Please generate the C# files using SharpieBinder or use 'make SharpieBinder'" && exit 1; fi cd Bindings && perl ParseEvents.pl ../Urho3D/Urho3D_Mac/include/Urho3d/*/*h Generated: PchMac SharpieBinder ParseEventsMac refresh-docs: Generated xbuild /target:clean bindings/Desktop/Urho.Desktop.csproj xbuild bindings/Desktop/Urho.Desktop.csproj (cd docs; make update)