Urho 1.0.0.0 Urho.Component Sound source component with stereo position. Provides support for playing back . The  components support automatic removal from the node they belong to, once playback is finished. To use, set the  on them. This may be useful when a game object plays several "fire and forget" sound effects. Constructor 1.0.0.0 Constructs a new instance of Urho.Audio.SoundSource which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Audio.SoundSource, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.Audio.SoundSource linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.Single Return attenuation. Or Set attenuation. 1.0 is unaltered. Used for distance attenuated playback. To be added. To be added. Property 1.0.0.0 System.Boolean Return autoremove mode. Or Set whether sound source will be automatically removed from the scene node when playback stops. To be added. To be added. Property 1.0.0.0 System.Single Return frequency. Or Set frequency. To be added. To be added. Property 1.0.0.0 System.Single Return gain. Or Set gain. 0.0 is silence, 1.0 is full volume. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Mix sound source output to a 32-bit clipping buffer. Called by Audio. To be added. Property 1.0.0.0 System.Single Return stereo panning. Or Set stereo panning. -1.0 is full left and 1.0 is full right. To be added. To be added. Method 1.0.0.0 System.Void To be added. Play a sound. To be added. Method 1.0.0.0 System.Void To be added. Start playing a sound stream. To be added. Method 1.0.0.0 System.Void To be added. To be added. Play a sound with specified frequency. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Play a sound with specified frequency and gain. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Play a sound with specified frequency, gain and panning. To be added. Property 1.0.0.0 System.Boolean Return whether is playing. To be added. To be added. Property 1.0.0.0 System.SByte* Return playback position. To be added. To be added. Property 1.0.0.0 System.Int32 Return sound position attribute. Or Set sound position attribute. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Void To be added. Set sound playing attribute To be added. Method 1.0.0.0 System.Void To be added. Set new playback position. To be added. Method 1.0.0.0 System.Void To be added. Set sound type, determines the master gain group. To be added. Property 1.0.0.0 Urho.Audio.Sound Return sound. To be added. To be added. Property 1.0.0.0 Urho.ResourceRef Return sound attribute. To be added. To be added. Property 1.0.0.0 System.String Return sound type, determines the master gain group. To be added. To be added. Method 1.0.0.0 System.Void Stop playback. To be added. Property 1.0.0.0 System.Single Return playback time position. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Method 1.0.0.0 System.Void To be added. Update the sound source. Perform subclass specific operations. Called by Audio. To be added. Method 1.0.0.0 System.Void Update the effective master gain. Called internally and by Audio when the master gain changes. To be added.