Urho 1.0.0.0 Urho.Audio.SoundSource Sound source component with three-dimensional position. This plays  To hear pseudo-3D positional sounds, a  component must exist in a scene node and be assigned to the audio subsystem by setting the  property. If the sound listener's scene node exists within a specific scene, it will only hear sounds from that scene, but if it has been created into a "sceneless" node it will hear sounds from all scenes. Playing the above sound formats in pseudo-3D using the  component. It has stereo positioning and distance attenuation, but does not (at least yet) filter the sound depending on the direction. Constructor 1.0.0.0 Constructs a new instance of Urho.Audio.SoundSource3D which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Audio.SoundSource3D, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.Audio.SoundSource3D linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void Calculate attenuation and panning based on current position and listener position. To be added. Method 1.0.0.0 System.Void To be added. To be added. Visualize the component as debug geometry. To be added. Property 1.0.0.0 System.Single Return far distance. Or Set far distance. Outside this range sound will be completely attenuated. To be added. To be added. Property 1.0.0.0 System.Single Return inner angle in degrees. Or Set inner angle in degrees. Inside this angle sound will not be attenuated.By default 360, meaning direction never has an effect. To be added. To be added. Property 1.0.0.0 System.Single Return near distance. Or Set near distance. Inside this range sound will not be attenuated. To be added. To be added. Property 1.0.0.0 System.Single Return outer angle in degrees. Or Set outer angle in degrees. Outside this angle sound will be completely attenuated. By default 360, meaning direction never has an effect. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Single Return rolloff power factor. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set angle attenuation parameters. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Set attenuation parameters. To be added. Method 1.0.0.0 System.Void To be added. Set rolloff power factor, defines attenuation function shape. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Method 1.0.0.0 System.Void To be added. Update sound source. To be added.