Urho
1.0.0.0
Urho.StaticModel
Animated model component.
To be added.
Constructor
1.0.0.0
Constructs a new instance of Urho.AnimatedModel which is tied to the .
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.AnimatedModel, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Constructs a new instance of Urho.AnimatedModel linked to a specific .
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
1.0.0.0
Urho.AnimationState
To be added.
Add an animation.
To be added.
To be added.
Property
1.0.0.0
System.Single
Return animation LOD bias.
Or
Set animation LOD bias.
To be added.
To be added.
Property
1.0.0.0
System.Collections.Generic.IReadOnlyList<Urho.AnimationState>
Return all animation states.
To be added.
To be added.
Method
1.0.0.0
System.Void
Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Visualize the component as debug geometry.
To be added.
Method
1.0.0.0
Urho.AnimationState
To be added.
Return animation state by animation name.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationState
To be added.
Return animation state by index.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationState
To be added.
Return animation state by animation pointer.
To be added.
To be added.
Method
1.0.0.0
Urho.AnimationState
To be added.
Return animation state by animation name hash.
To be added.
To be added.
Method
1.0.0.0
System.Single
To be added.
Return vertex morph weight by name.
To be added.
To be added.
Method
1.0.0.0
System.Single
To be added.
Return vertex morph weight by index.
To be added.
To be added.
Method
1.0.0.0
System.Single
To be added.
Return vertex morph weight by name hash.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
To be added.
To be added.
To be added.
To be added.
To be added.
Property
1.0.0.0
System.Boolean
Return whether is the master (first) animated model.
To be added.
To be added.
Property
1.0.0.0
Urho.ResourceRef
Return model attribute.
To be added.
To be added.
Property
1.0.0.0
System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer>
Return all morph vertex buffers.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of animation states.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Return number of vertex morphs.
To be added.
To be added.
Method
1.0.0.0
System.Void
To be added.
Register object factory. Drawable must be registered first.
To be added.
Method
1.0.0.0
System.Void
Remove all animations.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove an animation by animation name.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove an animation by index.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove an animation by animation pointer.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove an animation by AnimationState pointer.
To be added.
Method
1.0.0.0
System.Void
To be added.
Remove an animation by animation name hash.
To be added.
Method
1.0.0.0
System.Void
Reset all vertex morphs to zero.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set model.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set vertex morph weight by name.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set vertex morph weight by index.
To be added.
Method
1.0.0.0
System.Void
To be added.
To be added.
Set vertex morph weight by name hash.
To be added.
Property
1.0.0.0
Urho.Skeleton
To be added.
To be added.
To be added.
Property
1.0.0.0
Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
1.0.0.0
System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.
Method
1.0.0.0
System.Void
Recalculates the bone bounding box.
Property
1.0.0.0
Urho.UpdateGeometryType
Return whether a geometry update is necessary, and if it can happen in a worker thread.
To be added.
To be added.
Property
1.0.0.0
System.Boolean
Return whether to update animation when not visible.
Or
Set whether to update animation and the bounding box when not visible. Recommended to enable for physically controlled models like ragdolls.
To be added.
To be added.