Urho 1.0.0.0 Urho.StaticModel Animated model component. To be added. Constructor 1.0.0.0 Constructs a new instance of Urho.AnimatedModel which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.AnimatedModel, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.AnimatedModel linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 Urho.AnimationState To be added. Add an animation. To be added. To be added. Property 1.0.0.0 System.Single Return animation LOD bias. Or Set animation LOD bias. To be added. To be added. Property 1.0.0.0 System.Collections.Generic.IReadOnlyList<Urho.AnimationState> Return all animation states. To be added. To be added. Method 1.0.0.0 System.Void Apply attribute changes that can not be applied immediately. Called after scene load or a network update. To be added. Method 1.0.0.0 System.Void To be added. To be added. Visualize the component as debug geometry. To be added. Method 1.0.0.0 Urho.AnimationState To be added. Return animation state by animation name. To be added. To be added. Method 1.0.0.0 Urho.AnimationState To be added. Return animation state by index. To be added. To be added. Method 1.0.0.0 Urho.AnimationState To be added. Return animation state by animation pointer. To be added. To be added. Method 1.0.0.0 Urho.AnimationState To be added. Return animation state by animation name hash. To be added. To be added. Method 1.0.0.0 System.Single To be added. Return vertex morph weight by name. To be added. To be added. Method 1.0.0.0 System.Single To be added. Return vertex morph weight by index. To be added. To be added. Method 1.0.0.0 System.Single To be added. Return vertex morph weight by name hash. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether is the master (first) animated model. To be added. To be added. Property 1.0.0.0 Urho.ResourceRef Return model attribute. To be added. To be added. Property 1.0.0.0 System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer> Return all morph vertex buffers. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of animation states. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of vertex morphs. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. Drawable must be registered first. To be added. Method 1.0.0.0 System.Void Remove all animations. To be added. Method 1.0.0.0 System.Void To be added. Remove an animation by animation name. To be added. Method 1.0.0.0 System.Void To be added. Remove an animation by index. To be added. Method 1.0.0.0 System.Void To be added. Remove an animation by animation pointer. To be added. Method 1.0.0.0 System.Void To be added. Remove an animation by AnimationState pointer. To be added. Method 1.0.0.0 System.Void To be added. Remove an animation by animation name hash. To be added. Method 1.0.0.0 System.Void Reset all vertex morphs to zero. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set model. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set vertex morph weight by name. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set vertex morph weight by index. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set vertex morph weight by name hash. To be added. Property 1.0.0.0 Urho.Skeleton To be added. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Method 1.0.0.0 System.Void Recalculates the bone bounding box. Property 1.0.0.0 Urho.UpdateGeometryType Return whether a geometry update is necessary, and if it can happen in a worker thread. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether to update animation when not visible. Or Set whether to update animation and the bounding box when not visible. Recommended to enable for physically controlled models like ragdolls. To be added. To be added.