Urho
1.0.0.0
System.Object
Provides a safe accessor for the unmanaged Bone structure.
This is only here to provide a safe mechanism to access Bone elements, as the Bone objects are transient.
Constructor
1.0.0.0
To be added.
To be added.
Creates a bone wrapper by keeping a reference to the object holding the actual storage for the bone.
To be added.
Property
1.0.0.0
System.Boolean
Determines whether the bone is animated.
To be added.
To be added.
Property
1.0.0.0
Urho.BoundingBox
Local space bounding box
To be added.
To be added.
Property
1.0.0.0
System.Byte
Supported collision types.
To be added.
To be added.
Property
1.0.0.0
Urho.Vector3
Initial position.
To be added.
To be added.
Property
1.0.0.0
Urho.Quaternion
Initial Rotation.
To be added.
To be added.
Property
1.0.0.0
Urho.Vector3
Initial scale.
To be added.
To be added.
Property
1.0.0.0
Urho.UrhoString
Name
To be added.
To be added.
Property
1.0.0.0
System.Int32
To be added.
To be added.
To be added.
Property
1.0.0.0
Urho.Matrix3x4
Offset matrix.
To be added.
To be added.
Property
1.0.0.0
System.UInt32
Parent bone index.
To be added.
To be added.
Property
1.0.0.0
System.Single
Radius.
To be added.
To be added.