Urho 1.0.0.0 System.Object Provides a safe accessor for the unmanaged Bone structure. This is only here to provide a safe mechanism to access Bone elements, as the Bone objects are transient. Constructor 1.0.0.0 To be added. To be added. Creates a bone wrapper by keeping a reference to the object holding the actual storage for the bone. To be added. Property 1.0.0.0 System.Boolean Determines whether the bone is animated. To be added. To be added. Property 1.0.0.0 Urho.BoundingBox Local space bounding box To be added. To be added. Property 1.0.0.0 System.Byte Supported collision types. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Initial position. To be added. To be added. Property 1.0.0.0 Urho.Quaternion Initial Rotation. To be added. To be added. Property 1.0.0.0 Urho.Vector3 Initial scale. To be added. To be added. Property 1.0.0.0 Urho.UrhoString Name To be added. To be added. Property 1.0.0.0 System.Int32 To be added. To be added. To be added. Property 1.0.0.0 Urho.Matrix3x4 Offset matrix. To be added. To be added. Property 1.0.0.0 System.UInt32 Parent bone index. To be added. To be added. Property 1.0.0.0 System.Single Radius. To be added. To be added.