Urho
1.0.0.0
System.ValueType
3D bounding box
To be added.
Constructor
1.0.0.0
Minimum value.
Maximum value.
Construct from minimum and maximum floats (all dimensions same.)
To be added.
Constructor
1.0.0.0
Minimum value.
Maximum value.
Construct from minimum and maximum vectors.
To be added.
Property
1.0.0.0
Urho.Vector3
Returns the center of the bounding box.
To be added.
To be added.
Method
1.0.0.0
System.Boolean
Return true if this bounding box is defined via a previous call to Define() or Merge().
To be added.
To be added.
Field
1.0.0.0
System.Single
Unused, used for structure field padding.
To be added.
Field
1.0.0.0
System.Single
Unused, used for structure field padding.
To be added.
Property
1.0.0.0
Urho.Vector3
Return the half-size of the bounding box.
To be added.
To be added.
Method
1.0.0.0
Urho.Intersection
The box to test if it is inside this instance’s box.
Test if another bounding box is inside, outside or intersects.
if the specified is outside the current bounding box, or if the is fully contained within this bounding box, or if the specified intersects this bounding box.
If you are only interested on the Inside/Outside values and do not care about intersect, you can use the method which performs fewer tests.
Method
1.0.0.0
Urho.Intersection
The point to test.
Test if a point is inside, outside or intersects the bounding box.
if the specified is outside the current bounding box or if the specified is inside this bounding box.
To be added.
Method
1.0.0.0
Urho.Intersection
The box to test if it is inside this instance’s box.
Test if another bounding box is inside or outside/intersects.
if the specified is outside the current bounding box or if the specified intersects or is completelly inside this bounding box. If you want more precise information use the method which can distinguish between and .
To be added.
Field
1.0.0.0
Urho.Vector3
Maximum vector
To be added.
Field
1.0.0.0
Urho.Vector3
Minimum vector.
To be added.
Property
1.0.0.0
Urho.Vector3
To be added.
To be added.
To be added.