Urho 1.0.0.0 Urho.Component Debug geometry rendering component. Should be added only to the root scene node. To be added. Constructor 1.0.0.0 Constructs a new instance of Urho.DebugRenderer which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.DebugRenderer, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.DebugRenderer linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void To be added. To be added. To be added. Add a bounding box. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. To be added. Add a circle. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Add a cross. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Add a cylinder To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Add a line with color already converted to unsigned. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Add a line. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. Add a scene node represented as its coordinate axes. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Add a quad on the XZ plane. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Add a triangle with color already converted to unsigned. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. Add a triangle. To be added. Method 1.0.0.0 System.Boolean Return whether has something to render. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Check whether a bounding box is inside the view frustum. To be added. To be added. Method 1.0.0.0 System.Void To be added. Register object factory. To be added. Method 1.0.0.0 System.Void Update vertex buffer and render all debug lines. The viewport and rendertarget should be set before. To be added. Method 1.0.0.0 System.Void To be added. Set the camera viewpoint. Call before rendering, or before adding geometry if you want to use culling. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code.