Urho 1.0.0.0 Urho.Component Base class for visible components. To be added. Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Drawable, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void To be added. Adds the specified light. To be added. Method 1.0.0.0 System.Void To be added. Adds the specified vertex light. To be added. Property 1.0.0.0 Urho.BoundingBox Return local space bounding box. May not be applicable or properly updated on all drawables. To be added. To be added. Property 1.0.0.0 System.Boolean Return shadowcaster flag. Or Set shadowcaster flag. To be added. To be added. Property 1.0.0.0 System.Single Return distance from camera. To be added. To be added. Property 1.0.0.0 System.Byte Return drawable flags. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Visualize the component as debug geometry. To be added. Property 1.0.0.0 System.Single Return draw distance. Or Set draw distance. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Draw to occlusion buffer. Return true if did not run out of triangles. To be added. To be added. Property 1.0.0.0 Urho.Light Return the first added per-pixel light. To be added. To be added. Method 1.0.0.0 Urho.Geometry To be added. To be added. Return the geometry for a specific LOD level. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether has a base pass. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether is in view this frame from any viewport camera. Excludes shadow map cameras. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. To be added. To be added. Property 1.0.0.0 System.UInt32 Return light mask. Or Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit. To be added. To be added. Method 1.0.0.0 System.Void Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. To be added. Method 1.0.0.0 System.Void To be added. Sort and limit per-vertex lights to maximum allowed. To be added. Property 1.0.0.0 System.Single Return LOD bias. Or Set LOD bias. To be added. To be added. Property 1.0.0.0 System.Single Return LOD scaled distance from camera. To be added. To be added. Method 1.0.0.0 System.Void Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. To be added. Method 1.0.0.0 System.Void To be added. Mark in view without specifying a camera. Used for shadow casters. To be added. Property 1.0.0.0 System.UInt32 Return maximum number of per-pixel lights. Or Set maximum number of per-pixel lights. Default 0 is unlimited. To be added. To be added. Property 1.0.0.0 System.Single Return the maximum view-space depth. To be added. To be added. Property 1.0.0.0 System.Single Return the minimum view-space depth. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of occlusion geometry triangles. To be added. To be added. Property 1.0.0.0 System.Boolean Controls the occludee flag. To be added. To be added. Property 1.0.0.0 System.Boolean Controls the occluder flag. To be added. To be added. Property 1.0.0.0 Urho.Octant* Return octree octant. To be added. To be added. Method 1.0.0.0 System.Void Handle enabled/disabled state change. To be added. Method 1.0.0.0 System.Void To be added. Register object attributes. Drawable must be registered first. To be added. Method 1.0.0.0 System.Void To be added. Set base pass flag for a batch. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set view-space depth bounds. To be added. Method 1.0.0.0 System.Void To be added. To be added. Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. To be added. Property 1.0.0.0 System.Single Return shadow draw distance. Or Set shadow draw distance. To be added. To be added. Property 1.0.0.0 System.UInt32 Return shadow mask. Or Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. To be added. To be added. Property 1.0.0.0 System.Single Return sorting value. Or Set sorting value. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Property 1.0.0.0 Urho.UpdateGeometryType Return whether a geometry update is necessary, and if it can happen in a worker thread. To be added. To be added. Property 1.0.0.0 System.UInt32 Return view mask. Or Set view mask. Is and'ed with camera's view mask to see if the object should be rendered. To be added. To be added. Property 1.0.0.0 Urho.BoundingBox Return world-space bounding box. To be added. To be added. Property 1.0.0.0 Urho.Zone Return current zone. To be added. To be added. Property 1.0.0.0 System.Boolean Return whether current zone is inconclusive or dirty due to the drawable moving. To be added. To be added. Property 1.0.0.0 System.UInt32 Return zone mask. Or Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone. To be added. To be added.