Urho 1.0.0.0 Urho.UrhoObject Defines one or more vertex buffers, an index buffer and a draw range. To be added. Constructor 1.0.0.0 Constructs a new instance of Urho.Geometry which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Geometry, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.Geometry linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Property 1.0.0.0 System.UInt16 Return buffers' combined hash value for state sorting. To be added. To be added. Method 1.0.0.0 System.Void To be added. Draw. To be added. Property 1.0.0.0 System.Boolean Return whether has empty draw range. To be added. To be added. Method 1.0.0.0 System.Single To be added. To be added. To be added. Return ray hit distance or infinity if no hit. Requires raw data to be set. Optionally return hit normal and hit uv coordinates at intersect point. To be added. To be added. Method 1.0.0.0 Urho.VertexBuffer To be added. Return vertex buffer by index. To be added. To be added. Method 1.0.0.0 System.UInt32 To be added. Return vertex element mask by index. To be added. To be added. Property 1.0.0.0 Urho.IndexBuffer Return the index buffer. Or Set the index buffer. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of indices. To be added. To be added. Property 1.0.0.0 System.UInt32 Return start index. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether or not the ray is inside geometry. To be added. To be added. Property 1.0.0.0 System.Single Return LOD distance. Or Set the LOD distance. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of vertex buffers. To be added. To be added. Property 1.0.0.0 Urho.PrimitiveType Return primitive type. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Set the draw range. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. To be added. Set the draw range. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Set number of vertex buffer. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. Set a vertex buffer by index. To be added. To be added. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Property 1.0.0.0 System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer> Return all vertex buffers. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of used vertices. To be added. To be added. Property 1.0.0.0 System.UInt32 Return first used vertex. To be added. To be added.