Urho
1.0.0.0
Urho.Resources.Resource
3D model resource.
To be added.
Constructor
1.0.0.0
Constructs a new instance of Urho.Model which is tied to the .
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.Model, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
The context that this object will be attached to.
Constructs a new instance of Urho.Model linked to a specific .
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
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System.Boolean
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Property
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Urho.BoundingBox
Return bounding box.
Or
Set local-space bounding box.
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Method
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Urho.Model
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Method
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Urho.Model
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Clone the model. The geometry data is deep-copied and can be modified in the clone without affecting the original.
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Method
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System.Boolean
Finish resource loading. Always called from the main thread. Return true if successful.
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Method
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Urho.Geometry
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Return geometry by index and LOD level. The LOD level is clamped if out of range.
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Method
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Urho.Vector3
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Return geometry center by index.
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Method
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Urho.ModelMorph*
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Return vertex morph by name.
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Method
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Urho.ModelMorph*
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Return vertex morph by index.
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Method
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Urho.ModelMorph*
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Return vertex morph by name hash.
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Method
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System.UInt32
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Return vertex buffer morph range vertex count.
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Method
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System.UInt32
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Return vertex buffer morph range start.
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Method
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System.UInt32
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Return number of LOD levels in geometry.
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Property
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System.Collections.Generic.IReadOnlyList<Urho.IndexBuffer>
Return index buffers.
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Property
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System.UInt32
Return number of geometries.
Or
Set number of geometries.
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Property
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System.UInt32
Return number of vertex morphs.
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Method
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System.Void
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Register object factory.
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Method
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System.Boolean
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Method
1.0.0.0
System.Boolean
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Set geometry.
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Method
1.0.0.0
System.Boolean
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Set geometry center.
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Method
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System.Boolean
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Set number of LOD levels in a geometry.
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Property
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Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
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System.String
Urho's low-level type name.
Stringified low-level type name.
Property
1.0.0.0
System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
1.0.0.0
Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.
Property
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System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer>
Return vertex buffers.
To be added.
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