Urho 1.0.0.0 System.ValueType Infinite straight line in a three-dimensional space Rays are lines that start at one point in space and point towards a specific direction Constructor 1.0.0.0 To be added. To be added. Constructs from origin and direction, the direction will be normalized. To be added. Method 1.0.0.0 Urho.Vector3 The other ray. Return closest point to another ray. Vector representing the closest point to the other ray. Field 1.0.0.0 Urho.Vector3 Ray direction Method 1.0.0.0 System.Single Point to compute the distance to. Return distance of a point from the ray. Return distance of a point from the ray. Method 1.0.0.0 System.Boolean The object to compare to. Compares the provided object with this ray Returns if the obj is a Ray, and the values of the array are the same as this array, otherwise. Method 1.0.0.0 System.Int32 Returns the Ray’s hashcode. To be added. To be added. Method 1.0.0.0 System.Single The plane to compute the hit distance against. Computes the hit distance to a plane. Return hit distance to a plane, or  if no hit. To be added. Method 1.0.0.0 System.Boolean Left ray Right ray Compares two rays for equality if they are equal, otherwise. Method 1.0.0.0 System.Boolean Left ray Right ray Compares two rays and determine if they are not equal.  if they are not equal,  otherwise. Field 1.0.0.0 Urho.Vector3 Ray origin. Method 1.0.0.0 Urho.Vector3 Point to project Project a point on the ray Computes the ray’s Origin + DotProductOf (-Origin, Direction) * Direction. To be added.