Urho
1.0.0.0
System.ValueType
Infinite straight line in a three-dimensional space
Rays are lines that start at one point in space and point towards a specific direction
Constructor
1.0.0.0
To be added.
To be added.
Constructs from origin and direction, the direction will be normalized.
To be added.
Method
1.0.0.0
Urho.Vector3
The other ray.
Return closest point to another ray.
Vector representing the closest point to the other ray.
Field
1.0.0.0
Urho.Vector3
Ray direction
Method
1.0.0.0
System.Single
Point to compute the distance to.
Return distance of a point from the ray.
Return distance of a point from the ray.
Method
1.0.0.0
System.Boolean
The object to compare to.
Compares the provided object with this ray
Returns if the obj is a Ray, and the values of the array are the same as this array, otherwise.
Method
1.0.0.0
System.Int32
Returns the Ray’s hashcode.
To be added.
To be added.
Method
1.0.0.0
System.Single
The plane to compute the hit distance against.
Computes the hit distance to a plane.
Return hit distance to a plane, or if no hit.
To be added.
Method
1.0.0.0
System.Boolean
Left ray
Right ray
Compares two rays for equality
if they are equal, otherwise.
Method
1.0.0.0
System.Boolean
Left ray
Right ray
Compares two rays and determine if they are not equal.
if they are not equal, otherwise.
Field
1.0.0.0
Urho.Vector3
Ray origin.
Method
1.0.0.0
Urho.Vector3
Point to project
Project a point on the ray
Computes the ray’s Origin + DotProductOf (-Origin, Direction) * Direction.
To be added.