Urho
1.0.0.0
System.ValueType
Rendering path command.
Viewports defines a command sequence for rendering a scene, called the Render Path.
Field
1.0.0.0
Urho.BlendMode
Blend mode, affects quad command only.
To be added.
Field
1.0.0.0
Urho.Color
Clear color, affects the clear command only.
To be added.
Field
1.0.0.0
System.Single
Clear depth, affectrs the clear command only.
To be added.
Field
1.0.0.0
System.UInt32
Clear flags, affects the clear command only.
To be added.
Field
1.0.0.0
System.UInt32
Clear stencil, affects the clear command only.
To be added.
Field
1.0.0.0
Urho.UrhoString
Depth-stencil output name.
To be added.
Field
1.0.0.0
System.Byte
Enabled flag.
To be added.
Field
1.0.0.0
System.Byte
Mark to stencil flag
To be added.
Field
1.0.0.0
Urho.UrhoString
Command/pass metadata.
To be added.
Field
1.0.0.0
System.IntPtr
Output render targets and faces.
To be added.
Field
1.0.0.0
Urho.UrhoString
Scene pass name.
To be added.
Field
1.0.0.0
System.UInt32
Scene pass index, filled by view.
To be added.
Field
1.0.0.0
Urho.UrhoString
Pixel shader defines
To be added.
Field
1.0.0.0
Urho.UrhoString
Pixel shader name.
To be added.
Field
1.0.0.0
System.IntPtr
Pointers to a vector of paris of stringhashes and variants.
To be added.
Field
1.0.0.0
Urho.RenderCommandSortMode
Sorting mode.
To be added.
Field
1.0.0.0
Urho.UrhoString
Tag name
To be added.
Field
1.0.0.0
System.IntPtr
Textures (points to strings ontaining the texture names)
To be added.
Field
1.0.0.0
Urho.RenderCommandType
Command type.
This returns the Urho's type and is surfaced for low-level Urho code.
Field
1.0.0.0
System.Byte
Use fog color for clearing
To be added.
Field
1.0.0.0
System.Byte
Use lit base pass optimization for forward per-pixel lights.
To be added.
Field
1.0.0.0
System.Byte
Vertex lights flag.
To be added.
Field
1.0.0.0
Urho.UrhoString
Vertex shader defines
To be added.
Field
1.0.0.0
Urho.UrhoString
Vertex shader name
To be added.