Urho 1.0.0.0 System.ValueType Rendering path command. Viewports defines a command sequence for rendering a scene, called the Render Path.   Field 1.0.0.0 Urho.BlendMode Blend mode, affects quad command only. To be added. Field 1.0.0.0 Urho.Color Clear color, affects the clear command only. To be added. Field 1.0.0.0 System.Single Clear depth, affectrs the clear command only. To be added. Field 1.0.0.0 System.UInt32 Clear flags, affects the clear command only. To be added. Field 1.0.0.0 System.UInt32 Clear stencil, affects the clear command only. To be added. Field 1.0.0.0 Urho.UrhoString Depth-stencil output name. To be added. Field 1.0.0.0 System.Byte Enabled flag. To be added. Field 1.0.0.0 System.Byte Mark to stencil flag To be added. Field 1.0.0.0 Urho.UrhoString Command/pass metadata. To be added. Field 1.0.0.0 System.IntPtr Output render targets and faces. To be added. Field 1.0.0.0 Urho.UrhoString Scene pass name. To be added. Field 1.0.0.0 System.UInt32 Scene pass index, filled by view. To be added. Field 1.0.0.0 Urho.UrhoString Pixel shader defines To be added. Field 1.0.0.0 Urho.UrhoString Pixel shader name. To be added. Field 1.0.0.0 System.IntPtr Pointers to a vector of paris of stringhashes and variants. To be added. Field 1.0.0.0 Urho.RenderCommandSortMode Sorting mode. To be added. Field 1.0.0.0 Urho.UrhoString Tag name To be added. Field 1.0.0.0 System.IntPtr Textures (points to strings ontaining the texture names)  To be added. Field 1.0.0.0 Urho.RenderCommandType Command type. This returns the Urho's type and is surfaced for low-level Urho code. Field 1.0.0.0 System.Byte Use fog color for clearing To be added. Field 1.0.0.0 System.Byte Use lit base pass optimization for forward per-pixel lights. To be added. Field 1.0.0.0 System.Byte Vertex lights flag. To be added. Field 1.0.0.0 Urho.UrhoString Vertex shader defines To be added. Field 1.0.0.0 Urho.UrhoString Vertex shader name To be added.