Urho 1.0.0.0 Urho.UrhoObject Base class for objects with automatic serialization through attributes. To be added. Constructor 1.0.0.0 Constructs a new instance of Urho.Serializable which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Serializable, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.Serializable linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void Allocate network attribute state. To be added. Method 1.0.0.0 System.Void Apply attribute changes that can not be applied immediately. Called after scene load or a network update. To be added. Method 1.0.0.0 Urho.Variant To be added. Return attribute value by name. Return empty if not found. To be added. To be added. Method 1.0.0.0 Urho.Variant To be added. Return attribute value by index. Return empty if illegal index. To be added. To be added. Method 1.0.0.0 Urho.Variant To be added. Return attribute default value by name. Return empty if not found. To be added. To be added. Method 1.0.0.0 Urho.Variant To be added. Return attribute default value by index. Return empty if illegal index. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether an attribute's network updates are being intercepted. To be added. To be added. Event 1.0.0.0 System.Action<Urho.InterceptNetworkUpdateEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Void Mark for attribute check on the next network update. To be added. Property 1.0.0.0 Urho.NetworkState* Return the network attribute state, if allocated. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of attributes. To be added. To be added. Property 1.0.0.0 System.UInt32 Return number of network replication attributes. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Void Remove instance's default values if they are set previously. To be added. Method 1.0.0.0 System.Void Reset all editable attributes to their default values. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean Return whether should save default-valued attributes into XML. Default false. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by name. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. Set attribute by index. Return true if successfully set. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. To be added. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the InterceptNetworkUpdate event raised by the Serializable. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the TemporaryChanged event raised by the Serializable. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Property 1.0.0.0 System.Boolean Flags whether the Node or Component is flagged as temporary or not. To be added. Nodes that are flagged as temporary will not be saved. Event 1.0.0.0 System.Action<Urho.TemporaryChangedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added.