Urho
1.0.0.0
Urho.RefCounted
Linked shader program on the GPU.
To be added.
Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.ShaderProgram, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Constructor
1.0.0.0
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Method
1.0.0.0
System.Void
To be added.
Clear a global parameter source when constant buffers change.
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Method
1.0.0.0
System.Void
To be added.
Clear a parameter source. Affects only the current shader program if appropriate.
To be added.
Method
1.0.0.0
System.Void
Clear all parameter sources from all shader programs by incrementing the global parameter source framenumber.
To be added.
Method
1.0.0.0
Urho.ShaderParameter*
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Return the info for a shader parameter, or null if does not exist.
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Method
1.0.0.0
System.Boolean
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Return whether uses a shader parameter.
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Method
1.0.0.0
System.Boolean
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Return whether uses a texture unit.
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Method
1.0.0.0
System.Boolean
Link the shaders and examine the uniforms and samplers used. Return true if successful.
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Property
1.0.0.0
System.String
Return linker output.
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Method
1.0.0.0
System.Boolean
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Check whether a shader parameter group needs update. Does not actually check whether parameters exist in the shaders.
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Method
1.0.0.0
System.Void
Mark the GPU resource destroyed on context destruction.
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Property
1.0.0.0
Urho.ShaderVariation
Return the pixel shader.
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Method
1.0.0.0
System.Void
Release shader program.
To be added.
Property
1.0.0.0
Urho.ShaderVariation
Return the vertex shader.
To be added.
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